No not really, no item customisation system will make up for the major flaw with hybrids.
Dropping 33-50% of total damage just to cast techs is tied to the skill-trees for a hunter/fighter, for an example. I very much doubt this will make much difference in terms of the current power balance, it will just allow for alot more flexibility which is a nice thing to see. Going Hu/Gu with powerful mechs would be cool to have a melee/range hybrid that isn't braver or gunslash dependant
I mean as in Hu/Fi and Hu/Br will be used instead, thanks to higher HP.
This all sounds great, but I wish we knew what exactly the process was for customizing and what it produces.
Did they mention whether it's limited to certain item rarities or not?
I get the impression there's a lot of cheap 10 star weapons I'm going to want to buy before everyone catches on.
you can't craft 11-star weapons
as if they weren't already being overshadowed by 10-stars
weapons have a certain number of slots for customizing though, right? That means a slot for multiclassing with a double saber could have been used for something else that a fighter main could make use of. Longer range or more power or HP absorption or whatever else they put out. so hybridizing still wont be optimal.
PSO2 Info -
Ship 2 ID - SociableT
Character - Myria (FoTenewearl 46/26)
View "The Official Build Thread 2.0" for info on classes, skill trees and character build advice!
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