Originally Posted by
TaigaUC
Generally, crafting is just another system to keep us busy wasting time and money.
Think of it as a highly convoluted way of doing weapon camos, and minor casting variations (the kind of things we should see on skill trees).
Many benefits of crafting are overshadowed by the demerits, ie. the results lean towards negatives instead of positives.
There are a few decent perks here and there, such as being able to make low level stuff usable, and some tech customizations are potentially interesting.
Crafted items just won't ever be as good as half of the 10 stars.
It's pretty clear the system wasn't designed to please us, but to take advantage of us.
It feels very much incomplete. General implementation suggests lazy shortcuts (eg. generic stat templates for everything).
I'm certain they threw together the bare minimum so that they can dripfeed us the rest over the next year or two.
If you do get into crafting, just don't expect much more than aesthetic improvement.
It's probably a decent alternative for new players who may never see certain 10 star drops.
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