Yeah, Chase is basically conditional crits as seen in other games. Even with 5 SP in chase (which will cost you 5 in an satk up, oh man +18 satk) you're looking at 20% bonus damage if something is SE'ed, which isn't as rare as a lot of people seem to think. SEing minibosses isn't that infrequent either, but it's still conditional which is fucking annoying.
Fighter is pretty much Jumping Hoops: The Class.
I like how PP Slayer isn't even 10% damage anymore. Sigh. I really wish they'd learn to make skills like that a multiplier of your atk, not just a big-at-the-time static amount. It should've been 1.1-1.2x total satk, not +200 satk :/
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