Another fun topic for coming up with ideas that Sega will never implement.
Here's my idea - AIS would get their own skill tree. Their skill point count would be based on whatever your highest level class has, but would have no +5 SP CO boosts. Of course, when summoning the AIS during battle, it's stats would be based on your current class's level, but you would still keep your AIS tree.
I had some ideas for skills for such a tree. Some of which will be taken from other class trees, but some would be totally new.
Old Skills:
HP High Up 1 & 2
Striking High Up 1 & 2
Shooting High Up 1 & 2
Standing Snipe 1 & 2
Weak Hit Advance 1 & 2
JA Bonus 1 & 2
Chase Advance
Halfline Slayer
Deadline Slayer
PP Slayer
Attack PP Restorate
And new skills:
Photon Particle Cannon Advance - Boosts the power of the AIS-mounted Photon Particle Cannon (+20% at lv 10)
Burst Grenade Advance - Reduces the cooldown of Burst Grenades and increases it's AOE.
Strike Dash - Causes damage to enemies when performing AIS dash (evasive action). (1 point)
AIS Extension - Increases the active time of AIS. (+5 seconds at lv 1, +15 seconds at lv 10)
AIS Escape Burst - When AIS is deactivated (either through time elapse or manually), a huge AOE explosion happens around your AIS, dealing high damage and Burn. Damage, AOE size and Burn proc rate depends on level. (Burn Proc rate is 100% at lv 5, max lv).
Rocket Burn - Causes AIS rockets to potentially cause Burn.
Crystal Collector - Doubles crystal value gain while aboard AIS. (1 point)
Wall Breaker - Doubles damage dealt to Darker Walls. (1 point)
Sentry Cannon - Enables a small cannon which fires rapid machinegun shots at nearby enemies at all times. Deals small damage (for AIS). Doesn't consume or regenerate PP. Damage is determined by the skill's level. (5 points)
AIS Extra Ignition - Increases your stats each successive time you summon an AIS during the same run. (At max lv of 5, get a 15% stat increase for your second AIS and a 25% increase of your third)
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