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  1. #1

    Default What if they made skill trees for AIS?

    Another fun topic for coming up with ideas that Sega will never implement.

    Here's my idea - AIS would get their own skill tree. Their skill point count would be based on whatever your highest level class has, but would have no +5 SP CO boosts. Of course, when summoning the AIS during battle, it's stats would be based on your current class's level, but you would still keep your AIS tree.

    I had some ideas for skills for such a tree. Some of which will be taken from other class trees, but some would be totally new.

    Old Skills:
    HP High Up 1 & 2
    Striking High Up 1 & 2
    Shooting High Up 1 & 2
    Standing Snipe 1 & 2
    Weak Hit Advance 1 & 2
    JA Bonus 1 & 2
    Chase Advance
    Halfline Slayer
    Deadline Slayer
    PP Slayer
    Attack PP Restorate

    And new skills:
    Photon Particle Cannon Advance - Boosts the power of the AIS-mounted Photon Particle Cannon (+20% at lv 10)
    Burst Grenade Advance - Reduces the cooldown of Burst Grenades and increases it's AOE.
    Strike Dash - Causes damage to enemies when performing AIS dash (evasive action). (1 point)
    AIS Extension - Increases the active time of AIS. (+5 seconds at lv 1, +15 seconds at lv 10)
    AIS Escape Burst - When AIS is deactivated (either through time elapse or manually), a huge AOE explosion happens around your AIS, dealing high damage and Burn. Damage, AOE size and Burn proc rate depends on level. (Burn Proc rate is 100% at lv 5, max lv).
    Rocket Burn - Causes AIS rockets to potentially cause Burn.
    Crystal Collector - Doubles crystal value gain while aboard AIS. (1 point)
    Wall Breaker - Doubles damage dealt to Darker Walls. (1 point)
    Sentry Cannon - Enables a small cannon which fires rapid machinegun shots at nearby enemies at all times. Deals small damage (for AIS). Doesn't consume or regenerate PP. Damage is determined by the skill's level. (5 points)
    AIS Extra Ignition - Increases your stats each successive time you summon an AIS during the same run. (At max lv of 5, get a 15% stat increase for your second AIS and a 25% increase of your third)

  2. #2

    Default

    Well, first and foremost, the AIS would have to be used in more than one mission (that one mission being an EQ, to boot) for an entire skill tree to be viable and worth using.

  3. #3
    Garbage-chan Kondibon's Avatar
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    Default

    I dunno about a skill tree but I agree with Olaf. They'd need to be used in more than a single EQ if adding mechanics to them is going to be a thing.

    Personally I like the idea of weaker versions of them being an alternative to Photon Blasts.

  4. #4

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    What if they made skill trees for AIS?
    My computer would die...

    check out my website below
    http://frewinhu.weebly.com/

  5. #5

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    Skill trees are just a pay AC gimmick; they don't deserve any place on AIS.

    I do however think that the class you are using should influence the AIS's attacks. Striking class would have better sword damage, Ranged better gun/missile damage, Tech class wider laser and ice bomb.

  6. #6
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Sun Sol View Post
    Skill trees are just a pay AC gimmick; they don't deserve any place on AIS.
    Your blind hate for skill trees as a concept in PSO2 at all amuses me.

  7. #7

    Default

    You could also have different classes of AIS with different skill trees.. Then play balance wars with them alongside the main game.

    Ship 2 - Player ID: Faust
    Ashbell HUFIdewman - フランブローズ FOFIcaseal - GALE GUHUmarl

  8. #8

    Default

    We need a new lilipa area that is so extremely difficult that the usage or A.I.S. is warranted from time to time.

    That is, a free explore type field.
    [All Class] Nue Houjuu / [GuHu] Remilia Scarlet from Ship 02.
    74HU - 52FI - 71RA - 60GU - 75FO - 75TE - 75BR - 66BO | 68GU - 62HU - 47RA
    Leader of team Touhou.
    Community owner/developer of TF2Data | Now playing: VRChat

  9. #9

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    Should have totally made AIS available in that new Attack on titan EQ, with xyz planes of movement :<
    Almost 10 years later. Still forever sleep deprived.

  10. #10

    Default

    We need an area that allows vertical progression through a map, traversed via AIS. The field will be known as Heaven's Gate
    [All Class] Nue Houjuu / [GuHu] Remilia Scarlet from Ship 02.
    74HU - 52FI - 71RA - 60GU - 75FO - 75TE - 75BR - 66BO | 68GU - 62HU - 47RA
    Leader of team Touhou.
    Community owner/developer of TF2Data | Now playing: VRChat

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