That has nothing to do with whether these things were good or not. They were all out for a fairly decent chunk of time. But then, that wasn't exactly my point anyways.
Because cluster and other techs never do or did that either. And even if those weren't around, you'd still be left with the fact that ass buster swept through everything without much effort which would have lead people to using it to one shot enemies anyways. So not seeing how that mattered.
I don't believe I ever tried to claim you should be using it on smaller enemies. Which reminds me, I probably should have mentioned how kanran knocks down enemies AND has more aoe than most techs.
But that's offtopic; nothing is likely to work on everything in the game and it would be silly if it did. But on anything holding current can be worked around on its retarded. I recall people duoing falz elder not long after he came out in around 2 minutes flat. And since its become stronger than that. So yeah.
Except if you had the skill needed to use it, I know there are so many things that don't have that requirement that you can forget sometimes, you could use sit in the air in something's face stunlocking it to death by repeatedly beating its face in all the while maintaining pp because you're able to get easy normals off at almost the same time while right next to it. Even without it you're fine, but with ketos proi going you'd have yourself even more of a joke assuming you were able to pull off the move correctly.
You're so right. Because numerous light techs, ice techs, and wind techs have never sucked.
Except that that was possible before element conversion? Elysion has always been very powerful if not the most available weapon.
Now in the end I'm not going to try to tell you the ep3 buffs were justified for force or ranger because they really weren't. But I do think you're heavily misunderstanding some things here.
You're the one that brought up one specific PA on one specific weapon.
Since you missed the point, the popular options for non-ranged classes involved fast distance closing and damage (partisan being the only thing that did that for almost 2 years thanks to assbuster), or ranged attacks (addbullet) because enemies would generally die to Fos back then before a Fi/Hu even tries to use anything else.
Doesn't really need to be said that ranged generally had the advantage of engaging, and killing an enemy, and assbuster/addbullet was needed to even have a presence as Fi/Hu.
You claimed it was broken.
I don't see PAs as niche as holding current with very specific viable uses as broken.
That's why I brought up how how it functions in mobbing (which is most of the game), and mentioned it does not work on bosses that do not have lengthy downtime phases.
'Broken' is when it's a one-move answer for almost anything in game, like pre-nerf shunka, or VH post buff/pre-nerf zonde, or WB which still fking exists for some reason.
Did I say it was worthless? Did I say it was bad? I said it was situational. You know, niche, just like holding current. Try reading.
Also, it was the one thing knuckles were good for at the time.
Now it's a bad PA because of the lower damage, high PP cost, and other PAs being good opportunistic fast burst damage.
Call me when the less than mediocre element techs are the only ones Fos can use.
That is not the same as "95% of X class is only good for their skill tree".
Why did most Fi sub Hu? No other class gave any striking multipliers at the time, and assault buster. That was pretty much it. Why did maidoll make those comics parodying Hus until now? Because 'generally ineffective/impractical' is a statement that applied to 90% of what Hu weapons could do at the time.
That's the point I was making. They got more power when they didn't need it.
Its why I'm believe in elysion's latent being a main class only skill for Te. Element conversion is too strong to be allowed to mix with ely's potential.
Last edited by Maninbluejumpsuit; Oct 17, 2014 at 02:29 PM.
Shigure ship 2. Credit to agarwood for the picture!
It's still entertaining to watch the developers cock up balance at every turn, but to be honest I don't care anymore, I'll just play whatever is best. I play fire Force now in TD and I'll play Bouncer in Ultimate or whatever's broken at the time. And that's fine.
This is what ultimately must be done in this game to retain peace of mind, and I'm fairly certain it's the developers' intent that this is what players do anyway.
Everyone who careers as a specific class gets a dose of the limelight so they don't get too disenfranchised, and everyone who chases the best meta-whatever has to constantly follow the rotation around and around so they don't get too stagnant and too bored.
It's bad design IMO because better design would make everything fun and viable, but this is definitely effort-effective (like cost-effective, but with effort).
I'll wait and see how this actually works out before I go calling melee supremacy. We all already know that math isn't Sega's forte. I wouldn't even be a little bit surprised if it turned out Sega thinks they set up the numbers to give melee the advantage, but neglect that Force and Ranger still nuke everything to ashes. For evidence, just look at the recent Gunner changes. They thought their changes worked out to be a buff, only to be surprised that everyone was telling them they're an overall nerf.
Last edited by Xaeris; Oct 17, 2014 at 02:46 PM.
Offtopic, but I actually thought of a way the attack on titan boss wouldn't be 'WB or abandon' like luther without needing to nerf WB and rebalance HP;
If the boss was comprised of entirely fragile breakable parts being the only way to damage him, that turn to extremely damage resistant/immune spots when destroyed, instead of having a giant 'hit me here!' core all fight, it really wouldn't matter if you did or didn't have WB. Overall kill speed wouldn't change much.
Shigure ship 2. Credit to agarwood for the picture!
Don't forget, "inflict x status for express mode." My money is on freeze.
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