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  1. #51

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    Quote Originally Posted by starwind75043 View Post
    - I wouldn't mind another compound tech but i expect all classes to get something like this.
    Compound Techs were made to play FOrce/TEcher and TEcher/FOrce more (even though I'm using it as TEcher/BOuncer for invincibility). It would become useless if this mechanic was applied to all Classes.

    Quote Originally Posted by wefwq View Post
    - PA Customizations
    Same as above : Tech Customization was made to play FOrce/TEcher and TEcher/FOrce more. It would become useless if this mechanic was applied to PA... But SEGA said they were thinking about it, sadly.

    Quote Originally Posted by wefwq View Post
    - PB being actually useful
    Even without PB Chain, mine are quite useful (30000 per hit with Julius Nifta as TEcher/FOrce and Ketos Proi as TEcher/BOuncer is always cool for HP/PP restoration). We cannot one shot everything, can we ?

  2. #52

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    Quote Originally Posted by Terrence View Post
    Compound Techs were made to play FOrce/TEcher and TEcher/FOrce more (even though I'm using it as TEcher/BOuncer for invincibility). It would become useless if this mechanic was applied to all Classes.
    This is not what SEGA meant by putting it like that. When they said compound techs were for Fo/Te, they meant that it's supposed to encourage that class combo over Fo/Fi and Fo/Br (not over other class combos like, say, Ra/Br or Fi/Hu) by using elements from Techer's tree, since, apparently, those combos looked overpowered to them. A mechanic like this would really not be useless if it existed for other classes done in their own fashion (more reasons to do Ra/Gu and Bo/Br, in fact, would be nice).

    Quote Originally Posted by Terrence View Post
    Same as above : Tech Customization was made to play FOrce/TEcher and TEcher/FOrce more. It would become useless if this mechanic was applied to PA... But SEGA said they were thinking about it, sadly.
    Again, the advantage is unfair here. A mechanic doesn't become useless just because other classes get access to it. The goal of tech crafting was to improve variety, not to give reason to play certain classes.

    Quote Originally Posted by Terrence View Post
    Even without PB Chain, mine are quite useful (30000 per hit with Julius Nifta as TEcher/FOrce and Ketos Proi as TEcher/BOuncer is always cool for HP/PP restoration). We cannot one shot everything, can we ?
    In regular quests? Maybe, it charges fast and it destroys things quickly. In UQ, however, its damage barely scratches enemies, and it also charges like 20 times slower due to charge points scaling off [(your_DPH/enemy_HP)^some_exponent].
    Last edited by isCasted; Jan 2, 2015 at 09:37 AM.

  3. #53

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    A 12* or 13* drop from Ultimate/XH.

    Quote Originally Posted by Kiyumi View Post
    Players are kicked to their My Room for more than 60 minutes of inactivity.
    This too.
    Last edited by Macman; Jan 2, 2015 at 09:51 AM.

  4. #54

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    Quote Originally Posted by isCasted View Post
    This is not what SEGA meant by putting it like that. When they said compound techs were for Fo/Te, they meant that it's supposed to encourage that class combo over Fo/Fi and Fo/Br (not over other class combos like, say, Ra/Br or Fi/Hu) by using elements from Techer's tree, since, apparently, those combos looked overpowered to them. A mechanic like this would really not be useless if it existed for other classes done in their own fashion (more reasons to do Ra/Gu and Bo/Br, in fact, would be nice).
    Let me guess... You play neither FOrce nor TEchter, don't you ? The grass is always greener on the other side of the fence. Well, it -COULD- be nice indeed.

    Quote Originally Posted by isCasted View Post
    Again, the advantage is unfair here. A mechanic doesn't become useless just because other classes get access to it. The goal of tech crafting was to improve variety, not to give reason to play certain classes.
    I didn't mean the mechanic itself would become useless. I meant the reason why this mechanic was created for in the first place would become obsolete.

    Quote Originally Posted by isCasted View Post
    In regular quests? Maybe, it charges fast and it destroys things quickly. In UQ, however, its damage barely scratches enemies, and it also charges like 20 times slower due to charge points scaling off [(your_DPH/enemy_HP)^some_exponent].
    That's why brianless people should take advantage of the PB Chain to maximize the effectiveness of their PBs the rare times they get it in UQ (which never happens of course) !

  5. #55

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    Quote Originally Posted by Terrence View Post
    Let me guess... You play neither FOrce nor TEchter, don't you ? The grass is always greener on the other side of the fence. Well, it -COULD- be nice indeed.
    More like you are the one who doesn't play other classes than just Fo, Te and Bo. I am familliar with all playstyles, I usually cap all my classes every time it gets raised (just not this time - UQ and XH are worthless) and can see what's good and what lacking in each one. I am also looking at each one from game design perspective, not just from player one.

    Quote Originally Posted by Terrence View Post
    I didn't mean the mechanic itself would become useless. I meant the reason why this mechanic was created for in the first place would become obsolete.
    Again, that's not the core reason. It's a "tag-along" reason why techs were first to get customization. Now that game is balanced differently than a year ago, there's no reason not to add customizations for other classes.

    Quote Originally Posted by Terrence View Post
    That's why brianless people should take advantage of the PB Chain to maximize the effectiveness of their PBs the rare times they get it in UQ (which never happens of course) !
    If you got a good organisation in your party/MPA - maybe that works. In other cases you can wait good few tens of seconds until at least one person decides to chain their PB with yours, which becomes a painfully obvious DPS loss with current balancing. There's simply no incentive to bother with it.

    Also, about "never happens" part - do something to your damage. It might be "never" for you while it comes up in a few minutes for other people. Synchronization in damage is also important for chaining PBs, and that's another thing that gets in the way of chaining in UQs heavily.
    Last edited by isCasted; Jan 2, 2015 at 11:01 AM.

  6. #56

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    Quote Originally Posted by Zanverse View Post
    Shironian Race + Bruiser Class: Or just add beasts

    Customizable Weapons:
    -Only able to customize Starter weapons (Vita/Alva/etc.)
    -Color change
    -Name Change
    -Pattern designs
    -Able to add units/parts to make it look cooler
    -Set abilities (Stamina, Power, etc. Start at Lvl.1)
    -BUT, you can't sell the weapon.
    ^ ^ This right here would make me insanely happy. I've been saying you should be able to create/customize weapons for the longest. And now that PSNova has that option, I'm hoping they transfer to PSO2 soon.

    -Whips and (real) Claw style weapons.

    -I'm hoping for PSO areas either through VR simulation or time-travel. Either that or PSO-themed Extreme Quests.
    -Speaking of EXQ, an actual tower climb mode with Bosses exclusive to the tower only. Basically a survival mode to see how far you can get without dying. Bosses are fought at certain points and you get the option to end your run after defeating it. No telepipes, no returns after 5 levels. Just a non-stop play-through to the highest floor until everyone either gets to the top or dies.

    -Sword speed increased just a tad bit...just a tad...
    -and maybe some decent PA's for it.
    -Cool-looking Partizans. (Because the ones we have now are freakin' hideous)
    -5th Accessory slot
    -2nd Body Paint option

    -New planets and areas.

  7. #57

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    I hope they fix the ISP issues .. for importers don't have to rely on VPN/Proxys to play the game they love

  8. #58

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    Just a few things, mostly cosmetic based:

    - Make any weapon into a camo, or restrict it to make 1*-6*s into a camo.
    - Either let us equip multiple camos, or pair camos to specific weapons rather than weapon types.
    - Third makeup slot.
    - Second Body Paint slot.
    - Let us rotate and resize accessories.
    - Make hair color change free.

  9. #59

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    I don't know any PS Nova spoilers, but I want the current arks fleet to be able to explore Machia.

    My room having a garden/under terrace area, maybe with exclusive remodel options if they don't want to modify all existing ones. I want a real pool.

    Casino having:

    Roulete (open to all in the same board like PSU)
    Black jack (PVP)
    Poker Hold em (PVP)
    Dice (ods-evens)
    Chess/Shogi or similar (PVP)
    C.A.R.D. (PVP)

    Sonic birthday AC scratch:

    More Ulala costumes (not recolors of the same... Ulala has lots of them!)
    More Space Channel 5 colabs: Pudding, Space Michael...
    Shenmue costumes: Ryo Hazuki, Lan Di, Xiuying, Shenha...
    More Yakuza costumes: Kiryu, Haruka, Kaoru, Goda Ryuji...

    Clothing:

    More female costumes with pants
    Full body black tights.

  10. #60

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    Quote Originally Posted by Terrence View Post
    Compound Techs were made to play FOrce/TEcher and TEcher/FOrce more (even though I'm using it as TEcher/BOuncer for invincibility). It would become useless if this mechanic was applied to all Classes.
    Yeah, no. The compound tech design is currently a poor attempt at railroading players into playing what Sega wants players to play. Techer/anything is subpar at casting and there's no reason to play it specifically as a tech class, making the encouragement useless. Fo/Te doesn't even get the most damage for Zandeon, Fighter stances at least buff both parts of the tech, while Techer only has Wind Masteries and EWH to offer, and only infections and Vardha Soma's breakables are weak to both elements, which means all Techer gives is 44% more damage to the wind part of Zandeon in most circumstances. Average Stance adds more damage total simply by contributing to both parts of the attack.

    Sega set out with a particular goal in mind and utterly failed in doing so. Fo/Te has been one of, if not the, best class ever since EP3 started, and needed no encouragement for people to play it more in the first place, and Te/Fo will never be viable because Fo/Te does casting better and subbing Hunter/Fighter/Braver does maining Techer better.

    By the way, Te/Bo sucks. Play Te/Fi if you want to use Zandeon.

    Quote Originally Posted by Terrence View Post
    Same as above : Tech Customization was made to play FOrce/TEcher and TEcher/FOrce more. It would become useless if this mechanic was applied to PA... But SEGA said they were thinking about it, sadly.
    No, tech customization is a buff to techs in general introduced when tech classes were doing horribly in SH because they were too weak and too slow. Not once has tech customization ever been intended to encourage specific classes in general, just improve on techs and give players more customization. There is no good reason not to include PA customization outside of keeping techs "special".

    Quote Originally Posted by Terrence View Post
    Even without PB Chain, mine are quite useful (30000 per hit with Julius Nifta as TEcher/FOrce and Ketos Proi as TEcher/BOuncer is always cool for HP/PP restoration). We cannot one shot everything, can we ?
    Great, now count how many PBs are good and how many aren't.

    Like three are actually worthwhile, two of which you named, and they're all poor for chains without variety. 4 Ketos Proi chained, oh yeah, real amazing. Even if you stretch the definition of worthwhile, more than half are terrible. There's obviously a problem here if 90% of PBs used are the same three out of 15.
    Last edited by LonelyGaruga; Jan 2, 2015 at 03:31 PM.

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