Okay, have to admit, I never played D&D. I feel like any mechanic used there should trump any mechanic used after it, unless transferring to a new medium which needs a new mechanics to work. Standing still for five minutes to summon an all-destroying demon won't work well in an action game where each level takes a minute, for instance.
So, how does summoning work in D&D?
I'm mainly just venting because this is the second time I see a summoner class recently that doesn't work as advertised. Summoners in FFXIV poison the monsters that they're fighting, may have some bursty spells here and there, and oh yeah there's a monster fighting with you or something. It's obvious they just copied Warlocks from Warcraft instead of trying to adapt what they had for two decades into a non-turnbased format.
Honestly, all that I want from a summoner is for their focus to be summoning big impressive things. If I hear that name, I'm just going to be disappointed when that doesn't happen. And honestly, why would you play a class that commands a low tier pokemon to scratch at your enemies in the same game you can shoot laser swords at people? Why should I be satisfied with this class if it isn't at least as impressive as the classes it's competing against, especially when it shares the name of one of the most iconic fantasy classes?
And what I was suggesting was an adaptation of, what's her name... Lana? That OC creation in Hyrule Warriors. One of her weapon styles allows her to summon bosses as her main form of attack, and it was greatly satisfying. Find some way to distract enemies, dance for three seconds, and then a king dodongo appears and rolls over your enemies. I felt like it was a perfect real time adaptation of the turn based summon mechanic.
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