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  1. #231
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Megidolaon View Post
    Techs benefit from ja just like every other player attack. And force got skills for ja.
    You can still JA techs, it's pet attacks you can't JA. Of course since you can't use the main purpose of the class as a sub there's not really a good tech worthy combo I can think of unless it gets some good personal tech multipliers.

  2. #232

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    Thus far everything I've seen about this class makes it look like SEGA is trying entirely too hard to make it the biggest, most unique and exciting class ever. Unfortunately, since this is SEGA and they suck, it's turning out to be a clusterfuck that doesn't even make sense as it's own class, much less have any synergy at all with other classes.

    Then again, these are the people who gave us Bo, a half tech class that goes with tech classes like peanut butter and nitroglycerin.

  3. #233

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    Well, fighter it should be "good enough", no?

  4. #234
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    Quote Originally Posted by AkuTenshiiZero View Post
    Then again, these are the people who gave us Bo, a half tech class that goes with tech classes like peanut butter and nitroglycerin.
    Bo actually goes really well with tech classes from a purely mechanical standpoint, a lot of class combos are like that. The problem is all the classes that can stack huge damage multipliers basically brute forcing things.

  5. #235

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    Quote Originally Posted by Kondibon View Post
    Bo actually goes really well with tech classes from a purely mechanical standpoint, a lot of class combos are like that. The problem is all the classes that can stack huge damage multipliers basically brute forcing things.
    You kind of have to measure anything against whatever sets the bar highest. Unfortunately, SEGA is okay with having a few classes throw the entire spectrum wildly out of alignment. Just saying, Su is way too much gimmick when compared to "Limit Break and win."

  6. #236
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    Quote Originally Posted by AkuTenshiiZero View Post
    You kind of have to measure anything against whatever sets the bar highest. Unfortunately, SEGA is okay with having a few classes throw the entire spectrum wildly out of alignment. Just saying, Su is way too much gimmick when compared to "Limit Break and win."
    That depends on what the goal is. My point was a lot of classes and playstyles have synergy mechanically (as in they work well together without being too clunky or redundant), but lose out strictly in the number game.

  7. #237
    ダーク ファルス 【守護者】
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    Seems like Te would a good choice for Su. We won't know u nail a few days after ep4.

  8. #238

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    Assuming their damage was good...

    FoBo would be a one map pony considering it has no PP management for techs and Fo only has one line that really works with that i.e. Lightning.

    TeBo i guess with rainbow wands but what would Bo's PP skills be good for?

  9. #239
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    Quote Originally Posted by Selphea View Post
    Assuming their damage was good...

    FoBo would be a one map pony considering it has no PP management for techs and Fo only has one line that really works with that i.e. Lightning.

    TeBo i guess with rainbow wands but what would Bo's PP skills be good for?
    Noooo, you'd use jetboots with techs for both, they have t-atk! Tech>shift>tech>shift, Kick stuff when you're low on PP, hang out at melee range etc... Why do you think I was stressing the part about losing the number game?

  10. #240

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    Yea true if Sega didn't derp and do the whole main class weapon thing.

    Would be nice if Bo had some main class tech damage skill that takes it close to Ele Conv.

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