While I'm very excited with the prospect of reviewing the source code, aren't you concerned that SEGA will look into this thing and figure out how to kill the Tweaker for good?
Will I be able to change keylogger output destination for reports?
Well, I hope this doesn't mean you are leaving Tweaker behind.
hope this will be a great move
It just sends it out to pastebin via API, hardly a keylogger.
Though if you're extremely paranoid and don't like that for whatever reason.
https://github.com/Arks-Layer/PSO2Tw...Helper.vb#L141
Change the code yourself from here to just shit out a normal log, then compile and test.
That'd be like me worrying about SEGA visiting random Team Fortress 2 servers to hunt down people using their voice clips to try and find my server where I use a certain voice.
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Only months before I frog, I wrote this code:
http://pastebin.com/RuzZewQ9
I eventually removed the boss that uses this code and another year later decided to add it back, and by then, I completely forgot that I wrote this at all.
and then frog
and then I died.
It's like I knew my future, and I knew it had frog.Returns false if multiple frogs are already in the map,
in which case we won't bother messing with frogs.
If the plugin had to be reloaded, this helps avoid creating extraneous frogs
This assumes that the first frog we touch will always be the one that was meant to be the master.
I don't know if this is accurate for custom maps.
This code is reached while a frog is found, but we haven't set our flag saying we found one
InitFrogs();
Except I remembered that when I wrote all of this it was all dead serious commenting on what this stuff does.
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The thing is, will some random programmer actually pop up outta nowhere and join?
I hope Sega doesnt hurts Tweker... this gonna affect the Popularity of PSO2
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