Don't know if it's because I'm half-asleep, but did anyone else find that underwhelming?
The AIS phase feels like it has no risk for failure and kinda ends abruptly with no climax.
We don't even get to "kill" Hagrid Femto or whatever his name is.
Don't know if it's because I'm half-asleep, but did anyone else find that underwhelming?
The AIS phase feels like it has no risk for failure and kinda ends abruptly with no climax.
We don't even get to "kill" Hagrid Femto or whatever his name is.
My problem lies with the second phase where the AIS feels strangely sluggish and the controls are awkward to say the least. That, and the entire block is lagging like crazy.
Last edited by NephyrisX; May 11, 2016 at 06:37 AM.
Welps... I don't know what to say. That AIS navigation is ... sigh.
Not really doing the weapon collection as well, so, I hope there's something worth to get other than that.
Last edited by SteveCZ; May 11, 2016 at 06:39 AM.
^, projectiles from turrets.
I will go take another facepalm. Such lame EQ
I think part of the problem is that everyone was lagging like crazy and can't see the stuff that's been hitting me.
Is anyone else lagging as well during the EQ?
Will someone tell me if the Gal EQ can drop gold badges again? Or if Anga can drop ares stones?
The EQ wouldn't be such a eltdown if most of what your fighting wasn't covered with missile and laser spam with the ship diving into and out of the water like a dplphin every 20-30 sec.
The presentation of the whole thing is super slick, I have to give it that. The experience of the actual mission on the other hand...I dunno. Generally speaking, I like the AIS. I have fun using it in TD3, TD4 and Magatsu. I do not have fun using it here. And let's not even talk about phase 1. I mean, props to Sega for trying to innovate, but this EQ is not their finest work as far as the actual gameplay goes.
Connect With Us