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  1. #11

    Default The main thing about PSO2 on

    The main thing about PSO2 on the PC is the warning I mentioned before. On the PC, they're pretty much throwing themselves to the wolves. That is the platform with the toughest competition of all. Phantasy Star Online did as well as it did partially for being on consoles, another for being action-oriented at the time. Nowadays, on the PC, they're competing with strong online Role Players of both Action-oriented and Turn-based. Many of the surviving ones with a level of international support that I've yet seen from Sonic Team. If they want to compete on there, they'll definitely have their work cut out for them.
    Not to mention. Only 1 sci-fi related MMO has ever survived much past the first year or two. Eve Onilne. Phantasy Star was the other one, for all of existence, but partially because they were on consoles. Many other sci-fi ones seemed to die off due to lesser interest in stuff that isn't high fantasy. Strangely enough. Yeah, there's Star Trek, but it's still a baby. Who knows what will come of it in a year or two. I did mention I have hope for them, when they started, because it's been rough for Sci-fi MMOs.
    PSO2 Character information:

    Eric Windhaven (Fomar) Ship 02.

  2. #12

    Default Oh my! Yay! :D

    Oh my! Yay!

  3. #13
    Eternal HUnewm Norco's Avatar
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    Default One thing I'm concerned

    One thing I'm concerned about is techics. I know it's called PSO2 so it will probably be like PSO and PSZ where you can cast technics with any weapon on. If it is more like PSU where you're kind of limited to technics and have to carry several wands, rods or staffs just to have all the techics you want then I'll be sort of sad.

    .
    Another thing as far as technics go, in PSZ if you were using Foi for example then you could hold down the button you had set for Foi and then it would charge up to Rafoi. I sort of both liked and disliked that about PSZ. I have to say though that I really like the way that worked for Photon Arts where you held down weak or strong attack to charge up to the Photon Art, I think that was kind of cool. In PSU it was abit mindless imo, like one of you guys said; you sort of just spam Photon Arts.

    .
    I've sort of always imagined PSO being the ultimate game to play with friends if it had more towns to go to like in PSU. Being able to strife like in both PSU and PSZ. There being Photon Arts but not as ridiculously good as in PSU. More areas then Forest, Caves, Mines and Ruins. Don't get me wrong I love those areas I just wish there were more areas and more bosses. I think PSU handled that really well by having several areas to go to. With that also comes more towns, I sort of liked how the four diffrent towns in PSU each had there own uniqueness.

    .
    I know this is a game mainly for the sort of online social gaming, but as far as the offline gameplay goes I really do hope they throw in cutscenes like in PSU, PSZ and PS:P. This is one of the things that my brother actually really disliked about PSO, there being no 'real cutscenes' like the cutscenes in the PS4. This is also one of the reasons he liked PSO Ep3, there were some real cutscenes... though most of them just showed up if you picked the right quest at the right time.

    .
    Lastly I hope the game will have a kickass story which will keep you up at night because you wanna know what is going to happen once you finnish the next quest or "wtf is behind this door!?". First time I beat Vol Opt I had not clicked all the Totempoles or whatever to call them so the door for ruins wasn't open. So I had to go back and fix that then go to the door.

     Norco   Prins Erik    RA-421

  4. #14

    Default Great show keep them coming.

    Great show keep them coming. In PSO2 I would like to see the raising of mags come back. The range mags in PSU are great. Maybe a mix of the two. Photon blast might be cool to see again. I hope the grinding system is like PSP2 or PSO. I really didn't like the PSU grinding system. Your weapons should be able to break.
    To me to seem difficulty progression through a level is unbalanced. For example I could start a new character PSO and be able to beat the dragon with some skill in my first run. In the other games like PSU, PS zero, PSP, or PSP2 the levels are a breeze to run through, but the bosses require a far bit of leveling to beet. I'm just saying the levels are much to easy in comparison to the bosses. The level should prep you in some degree for the boss. The balance they had in PSO would be nice to see again.
    A return of the hilde's!! A Del-Hildetor would be sweet.
    Stream line controls. The Gamecube controller configuration for PSO is so much faster than the PSU configuration.
    Hope they keep the roll system like in PS zero or PSP2.
    I wounder if the attach system is going to be more like PSU or PSO with PA's.
    Offline play with the same character like in PSO. I use to hold PSO parties all the time. People would just bring their memory card, and all was good. 4 player split screen, and with the same character you could go online good times. NOT with PSU.
    I don't want my character to only be on a server.
    All in all I can't wait for the game.
    If there is a console port I hope you could play your same character through all platforms.
    Maybe someday.

  5. #15
    Eternal HUnewm Norco's Avatar
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    Default I would love to see return

    I would love to see return of old monsters, but at the same time they have to throw in new things aswell. But as far as it goes for throwing in things which were in the original PSO, I really hope I can go hunting for a Double Cannon. That weapon is just too cool. I was actually abit sad when I saw that PSZ had Lavis Cannon, but not Lavis Blade or Double Cannon.
    .
    I also totally agree with being able to use the same character for offline aswell as online. Seeing as it is on PC it would totally awesome if they threw in a LAN-function. That's one thing I missed about PSU which PSO had sort of, bringing over a memorycard and then just playing there. I think a LAN-function for the game would sort of bring that back a little bit since it will be for PC.

     Norco   Prins Erik    RA-421

  6. #16

    Default Yes the return of the Double

    Yes the return of the Double Cannon or any of the others. I would love to see the TJ sword again.

  7. #17

    Default *sigh* People talking about

    *sigh* People talking about PC being a poor choice; stop basing your opinion on US sales and practices; PSOBB is still running and running strong in Japan. We are not their #1 priority here, it's as simple as that. Yes most Phantasy Star material gets brought over here, but they're focusing and basing their decisions on where it is most popular.

  8. #18

    Default PSO2 better FU*KIN' come out

    PSO2 better FU*KIN' come out on console any one I don't care cause PC is bad! No keyboard gaming! Unless they use something like star wars galaxy at the begining...
    King Dominique
    Weekness: Imashimaru and pointless jokes
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    Dominique V
    Signature images cannot exceed 180 pixels in height.

  9. #19

    Default I'm not a PC gaming

    I'm not a PC gaming nay-sayer, but PCs do cost a lot if you have no means to save up money for one.
    Phantasy Star Portable 2 characters:

    Kinako-Level 76 Female Human Force
    Koji-Level 64 Male Beast Hunter
    Rinia-Level 15 Female CAST Ranger
    Nova-Level 7 Female Newman Hunter

  10. #20

    Default On the comment about White

    On the comment about White Beast, it's actually one of my favorite missions and the reason for that has nothing to do with the exp and MP bonus. I just found it to be a very fun mission. It's a shame it got overrun by players who only ran it for quick grinding.
    Phantasy Star Portable 2 characters:

    Kinako-Level 76 Female Human Force
    Koji-Level 64 Male Beast Hunter
    Rinia-Level 15 Female CAST Ranger
    Nova-Level 7 Female Newman Hunter

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