1st time hitting the forums and well, sorry if it ends up very text wall-y
for TL;DR types in short as a Gunncer (Gunner/Bouncer with a main focus on making stylish Bullet- to-Techique comboes And Supporting) the possibilities are Endless for coming up with cool new comboes using both Guns and Techniques, and you can swap to Jet-boots to quickly drop Shiftra/Deband Boosts to the party while continuing to combo between Gunners CQC PAs, making it a pretty good Support in a pinch without sacrificing time that could be used to deal dmg
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Ever since Bouncer hit, I've mained Gu/Bo lovingly called a Gunncer, Purely for access to Techs Dual blades and Jet boots at 1st, but after playing around with it and reaching level 50+ on Gunner I've settled into Only using TMGs & Rifle and Techniques since Bouncer offers Huge bonuses for Abusing enemy elemental weaknesses. As Such I make my claim to fame dishing out Sharp shot comboes using uncharged Techs as combo links, since using an uncharged tech is pretty quick and can Easilly be weaved into practically Any combo with no serious penalty
While casting a Tech leaves you a tad open since you can't Stylish Roll right after casting you can Still do a standard Dodge Roll and shoot Immediately upon casting the Tech to re-position yourself, evade an attack or follow up the short duration lifting power of Razan, and holding freeze from Sabarta making it worth while to invest in Dodge roll shoot even as a Gunner and doubly so for Aerial Advance Since Razan will lift almost All Mob enemies
That said going Gu/Bouncer is still pretty good for dmg with Techs, my reason to say this is because Despite being a Cast lv. 56 Gunner / lv.43 Bouncer i still get what i believe is decent dmg and use out of an uncharged Sabarta lv.10 on Most Enemy types, dealing on average up to 300-{500-crt}(x3) uncharged 500-{1k-crt}(x3) on ice-weak Enemies, and while i Enjoy Razan and Sabarta most on All Enemy types, the Ranged traveling, and Charged Effect type Techs work best with Rifle and it's PAs, and Most Instant impact, over-head drop, and AoE Techs combo Really well with Gunners PAs, Close Range and Stylish Roll maneuvers.
Uncharged Techs Also give the benefit of allowing you to weave them in-between Gunner PAs without reseting or Skipping any of the 3 steps of the Attack/PA pattern, making it possible to chain them together for some pretty cool Comboes for Instance
Chaining a Zondeel between Dead Approach > Shift Period / Impact Slider > Grenade Shell (at ground) quickly pulls the mob of foes you bum-rush / Slide into around you ensuring they get hit by both parts of Shift period / full explosion of Grenade Shell and perfectly set up the use of PAs like Bullet Squall or Diffuse Shell to finish off any foes still alive after the 1st volley due to them being Drawn very closely together around you
Throwing out an Ilzan has a Ranged Suction effect and topples foes pulled by it making it Easy to line up and entire mob for a Pierce Shell, or a walk through spray down with One-Point, Diffuse Shell and Infinite Fire, making weak mobs a cake walk you don't even had to slow down for
Dropping a Megiverse between uses longer ranged of PAs like Infinite Fire, Elder Rebellion, and One-point since it will heal you off the dmg you deal while by it allowing you to quickly pop a small duration continuous Heal while staying up in the air or right by a Toppled boss unloading shots,
Using Ilzonde after a Grim Barrage from a distance to close the gap lets you pass Right through an Enemy that was preparing an attack and immediately Dodge Roll Shoot at it's back making it both Elementally beneficial and helpful with position when fighting Mech enemies since most of their Core weak-points are on their back,
and lastly you can use Aerial Shooting, juggle the foe(if lifted) with Razan or Sabarta, while changing weapon palettes to Jet boots and Continue the combo with Strike Gust to continue hitting the foe in the air and drop them back down in range of the rest of your party while buffing yourself and said party members with Shiftra, following that up with Gran Wave for another Flurry of hits and gaining some distance while buffing yourself and party members with Deband using the long grace period glide to change back to guns and continue the assault having supported your party all in one go while looking Stylish as Feck!
The Biggest bonuses i can say are great are that Techniques can be placed on the Sub palette allowing you to continue spamming uncharged techs like Razan to keep a foe Juggled Even while changing weapon palettes so you don't have that drought moment and drop the foe losing the Aerial Advance bonus, and that an Uncharged Tech procs TMGs Arts S-Charge allow quick uses of Charge-able TMG PAs even ones that aren't the 1st PA in the order by quickly firing normally once or twice and tapping a Tech before using the PA in-question making it Even Easier to quickly gain a high attitude with Aerial shooting spam, Uncharged Techs also feed Chain Trigger gain adding to their use,
Being a Long Range Support Kinda guy whenever i play games this set up is Perfect for me, but what about You? would this help or seem fun to You? Tell me all about it or any cool class set ups you play with
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