Don't forget that *13 feel omnipresent only because of files, and files are seasonal, so every player that didn't log in often in X seasons because bored of the game, irl issues or whatev, now has to drop them the old-fashioned way (good luck finding a tagami, dropping the rigtht revo, finding a weapon from absent EQ Yamato, or get a parallel Odin to show up and get Aura). Sure if you were there and had time to get your weaps to +max ele each time, it's redundant, but if not, you wouldn't mind having a *13 for 2% less damage f you have access to it
I also feel that the shower of new weapons is nothing new,. It's just that files didn't make them as much of a super rare thing as it used to be, and NT grind made grinding several *13 more than a fleeting dream if you didn't have a shitton of lambdas/mesetas sitting in storage. but just look at that
previous year : Gal, Skull, Nemesis, Slave, Ares,Ideal, Austere, Orbit
current year :Tokyo Revolucio, Tagami, Yamato, Xie, Ray, Aura, Vegas and a few extras like Jet washer.
so the shower of *13 is nothing new,, and there are still less of them than *12 or *11. If anything, it feels that way since as it was said earlier, so far the potentials haven't been very unique for the most part, except for a few weapons (D.A.I.S,Form and Sterk only come to mind and they aren't even that exceptional)
To sum up a uselessly long post, I think that *13 feel too numerous only because they've been there for 2 years now, most of them haven't anything to distinguish them from one another ( unlike * 12 potentials) and that files + eggs + relaxed (very relaxed) drop rates don't make us feel as hyped up then a *13 pops up compared to when they were introduced ( going down the same road as their *11 and 12 predecessors), but the actual number of available *13 is not THAT big, clearly
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