Before jumping to any responses...hear me out.
There's some issues with the game's difficulty. Personally, I don't think the game needs to necessarily PLAY harder with bosses that are harder to dodge (though really need bosses that are harder to keep attacking, if I may be honest...).
One of these issues is we can usually just keep jumping back to campship over and over and over if we die. Yeah, we lose a rank, big whoop. But there's also that giant leap of difficulty where, excluding Kuron and Subdue Train, if you die to a boss, that's it. It's a huge huge whiplash. This is really for solo but, still.
My idea, put simply: Make it so, during the whole quest run of a free field and similar quests, you can only campship three times, no matter the area. Hell, maybe even give just some autorevive at this point(that just restarts you at the boss portal in case of the boss), or an option to revive in a party. I do believe this needs to come alongside a reduction of moons to 2 or 3, but generally speaking, it would at least, without making the game too difficult, give some sense of difficulty. It would also reduce the sudden shift that comes from fighting a boss solo.
Along side that, no campship returns during EQs. We have 12x5 moons right now, there's no reason that should of ever been an option. Moments like clone in PD and the swords in Loser are wasted by this option even existing.
And please, no one word replies of "No." k thx. At least show you gave it some thought before disagreeing.
And yes, this came from thinking about how Monster Hunter handles failing a quest in a group.
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