Originally Posted by
Arredoval
:\ I'm slowly falling victim to arthritis, so I kind of need stuff like joytokey for certain stuff. Yeah I can complete button mash terminals fairly quickly on my own, but it hurts and might make the rest of my day miserable. Not to mention I need to be able to pick up loot quickly so I'm not slowing the party down. Without hurting myself or my controller.
Then there's the fact I'm using a ps4 controller (hate xbox controllers) and native support for it is garbage. You have to do some weird shit with the r2/l2 to get the analog sticks to work, and then like jooozek said, you can't do stuff while holding r2/l2 so OH BOY I HOPE YOU DIDN'T HAVE ANYTHING IMPORTANT MAPPED TO THOSE. (Force becomes unplayable.) And you can't even map the whole controller. Home button and touchpad? Nope! Two wasted buttons that make 3-button impossible for me to do well. Joytokey lets me map those (well, touchpad only gets to be ONE thing, but that's okay...) and makes it playable. I changed touchpad to be my interact/pick up and circle to be my subpalette. Home button is the 1 key so I always have quick access to whatever is on that slot. Even if they had FULL native support for ps4 controllers, they wouldn't let you map stuff to a specific slot on the subpalette, which is kinda dumb. Let me do whatever I want with my controller, man. If I want to potentially waste a button on that, let me.
(For whatever reason, I can't get inputmapper's macros to work with PSO2, or else I'd just use that and save myself the memory.)
Anyway. There is no way to harmfully exploit joytokey. The most you can do is set up a turbo macro because there's no way to set how much time passes between multiple inputs to make something as useful as a dashing macro with joytokey. And what can you do with turbo? You can complete button mash terminals quickly. That's not harmful. If they want to call that an exploit, they should look at all the stuff being done to dash faster and stop calling them "strategies."
You can complete the mining machines in one go, but who the hell cares about that.
You can do all of Holding Current immediately, but again, WHO CARES? It has a hard cap of how many ticks it can do.
You can pick items up quickly?? That isn't harmful, either. If anything, it should be a sign that sega needs to make their own "hold the button down" method of picking items up go faster instead of whatever 2-or-3-presses-per-second they have it set to. With so many item boxes, a lot of time is wasted at the end of stuff like Magatsu just struggling with picking stuff up. (YOU may not have a problem with it, but then you get a party member or two who are abysmally slow at it and you have to wait for them.)
You can turn client orders in without wasting a bunch of time. Having it mash the enter key for you makes turning in 20 orders in a row far less painful, and far less worrisome for the longevity of the controller. But again, how is that exploitative??
(No longer relevant due to QOL updates, but I used to have macros set for tekking weapons and desynthing discs.)
It would just be Sega being spoilsports again and throwing a tantrum over people not doing things how they say people should do them.
That said, I was still using it for mommy EQ earlier today without a problem. Just to make sure, I've let the game and joytokey running for a few minutes just now and gameguard hasn't thrown a fit yet. (It usually throws its fit within 2min) Then again, maybe it'll start up the next time I launch joytokey. In which case rip.
But if it has anything to do with it, my setup goes:
-Inputmapper (360 controller emulator) set to run on startup
-Joytokey shortcut set to always run as admin without UAC (permanent whitelist)
-Launching PSO2 via .bat
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