EP4 presented more new stuff to do and fixes that should have been done for a long time I'll give it that. Plot wise, EP5 turned into a "I don't really care anymore do whatever" kind of thing because they rushed the hell out of the story. And I hated BQ with passion because of how screwed up the multi party system they did from my first impression.
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Foreigners don't take EP4's story very well, JP's are...fine with it i guess.
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ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
well.. ep5 made the classes play better so thats a + over ep4 (granted launch ep5 is what made them decide they need to make everything else play good.. release hero was a meme)
not being able to see the stun line makes this LQ quite annoying when your screen is filled with mobs + red hue
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ID: joshirosama
if forest LQ didnt take 10-20mins a run id be all for it still but i prefer this way more
This one will prolly give good exp if it gets boosted like the previous one. I'll prolly do it if it does get boosted to level my other classes, but right now I'm good since I already got the arm in my 3rd run...
Every episode has its ups and downs. EP5 is VERY lacklaster (sp?) on the content side, which was a surprise considering the fact that EP4 was heavily criticised for providing way too little new content. Not only that, but it also introduced the highest (relative) player power creep the game has had, and this works against bridging the gap between casuals/experts/pros/sparse players/etc, as well as introduces problems when trying to design new content that "fits everyone".
Let's not turn this into another EP4 vs EP5 topic.
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