Their recent descriptions were mostly Allrounder roles with some range and maneuver variations.
They wouldn't want to group them by narrowed purposes like single or multi range, because endgame relies on you being able to do all of that at once, and classes quickly fall off the pop chart if they can't at least efficiently reach the enemy.
And if they will keep using skill trees only to dump step jumps and JA effects in there, thers not much hope for more.
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