They're not even making new weapons for new classes, doubt they'll make new ones for the old classes. Also, this would mean retroactively make new 13, 14 and 15★ weapons of these new ones as well to keep up with upgrades and trades.
Nah, I get the feeling that they'll do something new with the old classes during EP6, but it won't be about new weapons
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I was surprised that Hero didn't get Sword and Shield type weapons as their main. I genuinely thought that was gonna be the thing with it especially with that sword used on the Dragon.
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What Megaphone said. The successor classes basically add new weapons mechanically without them needing to make a bunch of new lower tier rares and commons no one is ever going to use anyway, on top of just inflating the drop pool. If you just want the new shiny then it shouldn't matter if it's just the old stuff polished up or not.
Also, I'm not sure why you think new PAs and weapons wouldn't also get stale.
just like how LQ's are completely new maps not just map variants slapped together right?
they would after a very long extent but if you go and look at whats been out and compare how much has changed over the years, its much outside values and small pool of T0's. also weapon inflation wouldnt matter considering they can up the rates of what the main class is so those drop more, Jutus was random, absolutely nothing you could do about it so its not really a valid reason for loot pool littering
That depends what the term "new map" means to you, but no, not like that at all. Successor weapons are, mechanically, completely new weapons; they have different PAs, different normal attacks, and in some cases (hero TMG & talis) the fundamental mechanics are completely different. The only thing they share with their non-successor counterparts is the piece of gear itself, which imo is a huge boon as it means you can share the weapon between classes rather than having to farm a whole new one.
I personally would love old classes can use successor class's gameplay + PA if they got them unlocked (with some limitations) and vice versa (with some adjustment due to multiplier and skills available, maybe).
Like .... Gu can set Gu's Tmg gameplay (Sroll + dive roll) on palette 1, Hr's Tmg gameplay (reload + step) on palette 2 (no weapon switching + counter mechanics for Gu main, or no SRollArts for Hr main).
Can set different normal attack type would be nice too (can choose between Hr's or Gu's normal attack).
Less weapon type also kinda beneficial for me, personally .... considering I usually stick to 1 type due to irl things
Way cheaper too, I think.
Last edited by final_attack; Apr 27, 2019 at 08:15 PM.
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