PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
Since the gear point was mentioned a while ago, I HIGHLY advise anyone who has trouble with the requirements to buy and grind an Awake weapon. Yes it's a *14 but a *14 that's stronger than Austere on bosses, on top of pretty bonkers pp recovery (it's basically a built-in flowing grace whenever a boss is near you, and guess what, solo XQ and triggers are 99% bosses). It's honestly a must-have for how cheap it is for anyone that haven't got or can't get a *15 (or said *15 is already slotted for another weapon/class)
Last edited by Zephyrion; May 31, 2019 at 01:19 PM.
this is again projecting the idea that everyone who passes current expert is some tryhard solo elite player which is simply not the case at all. by introducing an additional layer, you will still get people complaining, just this time it will be "i'm good enough for tier2, i shouldn't be stuck at the bottom" and "why is tier2 so trash, i'm good enough for tier1" etc. the whole point of removing old expert is that the 4p trial requirement isn't a requirement at all. you find 1-3 other players to carry you and that's it, you're in.
practice
along with the combos people mentioned above me, try using rykros staff with synchro. the megid spam adds up very quickly with the PA rotations
I have nothing to add except that since these expert requirements are supposedly bad at gauging a players' skill level since it's not "varied" enough, we should change the expert requirement to Endless Loner since that requires a very broad set of knowledge and skills.
Maybe even Forever (I don't have this yet though, only just started playing again).
Endless Loner brings the problem that it ranges from being a relatively trivial matter to an actual prowess depending on the class you play. Some classes are just naturally better or worse at endless. basically it would heavily reward anyone playing GU while fucking other classes or making it a lot harder to clear/route for them.
I actually think those requirements are fine. solo XQ is very lenient on the time requirement, but asks of you to deal with high damage enemy and dodge their value reliably (which will probably will be more and more needed in UH given the damage ramp up that's happening), while Mamadeus is more of a test about how to get good DPS with any class you play (having remotely relevant gear while knowing good DPS rotations, knowing to deal with both static and mobile targets). Also, unlike Endless, RNG doesn't play a part in this, and for this kind of "test", the more static the quest, the better
Last edited by Zephyrion; May 31, 2019 at 02:10 PM.
Connect With Us