Originally Posted by
Flatflyer
Honestly, my take on the state of the game is I feel like we've leaned too far into the "go fast" mentality that we've gone beyond a repairable state. our gear is insane and enemies tend to crumple like paper the second we touch them, in any content where you have a full party, a boss will generally never last any longer than 20 seconds on the field, making them effectively just oversized loot pinatas.
I definitely think what I would've wanted from PSO2 was an emphasis on longer but more rewarding fights (EQs are pretty good for this) however I think the chaotic nature of 12 player MPAs makes it completely impossible to balance this. I definitely think 4-player content would be the better way to have taken things, as it creates much more controllable situations for both the players and developers. I remember back when I first started playing with a friend we randomly had an encounter with angel out of nowhere on a free field and we decided to fight him even though he was destroying us, it took a while but it was fun as hell, the only disappointment was with the lack of notable drops he gave when we finally beat him. making smaller party, longer and tougher fights with significantly more reward to them would definitely make gameplay more interesting over everything being visual fluff to a rng slot machine pull.
Weapons need to absolutely be changed too, potentials went down a slippery slope of boring unconditional power increases that just caused further power creep. going back to conditional potentials would allow different play styles and more variety in weapon choices to exist.
oh also making some form of enemy difficulty scaling like what exists in Phantom XQ a universal thing would be great too, so you could be able to run old content even if you dont have a full party.
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