Different people consider different behaviours as toxic.
Some people find it toxic when others throw insults. Others find it acceptable.
Some people find it toxic when others perform at less than 95% of maximum theoretical performance. Others find it acceptable.
Some people find it toxic when others spam autowords and/or cut-ins for absolutely everything. Others find it acceptable.
Some people find it toxic when others sell stuff at high prices at the market. Others find it acceptable.
Some people find it toxic when others do conversations in-game about stuff unrelated to the game. Others find it acceptable.
Some people find it toxic when others do not group with them for any reason. Others find it acceptable.
Some people find it toxic when others try to act as armchair developers. Others find it acceptable.
In the end, live and let live. People forget that it is too easy to ignore something if it goes against what they conceive as "correct" and "proper".
Uhh... Not really.... I Think FF is is just FF... Been doing different things all the time... But in a way you're right... It's simply part of the fact that it's not exactly PSO and More like PSU (Portable 2) but on turbo mode. Sort of, Not that there's anything wrong with that Believe me, I was quite impressed with Portable 2 it's just that apparently the enemy in Pspo2 can give be far more of a threat ofc that was probably due to the mechanics ... PSO2? Well the Enemies could be better but it's better than nothing ....
I know Ibh My problems kind of runs deeper than that ...and it's not with just PSO2... But that's for another time.
Last edited by Dragwind; Dec 1, 2019 at 02:46 PM. Reason: Merged double post
PSO2 (NA):
Ship 2 Hu-lvl 26
Ship 1 Bo lvl 12
It depends, enemies at lower levels and especially older content mostly don't feel like a threat, but there are enemies (especially some of the newer ones) that can put up a fight in higher levels/end game content (though even those don't stand a chance against large groups of players).
Boss fights is where PSO2 shines though.
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
Pre-nerf Ultimate Naberius was a nightmare, a good kind of nightmare, where enemies are a lot more aggressive. I wish they'd bring back its pre-nerf state.
If you think PSPo2 has more threatening enemies then you've seen nothing in PSO2.
Last edited by Meteor Weapon; Nov 18, 2019 at 06:56 AM.
test
PSO was basically a DPS race as well, with Double Cannon/BKB and Zalure 50(from a weapon capable of doing this). PSU was just Anga Jabraga and Shotgunners and before all of that it was Chiki- that slicer PA before it got nerfed hard, and even before that was the dagger PA, didn't even need Shifta either.
Miranda F Newman Fighter (PSO2: NG) Ship 2
~Past Characters~
DC PSO: Silhouette HUnewearl 100 » 102 (Ver.2)
GC PSO: Silhouette HUnewearl 161 :: Za'leshea FOnewearl 172
PSU: Eternia F Beast FF15 Lvl142(PC) :: Elemia F Cast GM20 lvl174(360)
I always found the Phanntasy Star series goal is to find best dps/dpp PA/PAcombo in many aspects such as playstyle, usefulness, easyness, safeness, e.t.c
And about heal/tank roles I dunno why but I always targeted by mobs more than others even I'm not dps just running by.
I can easy tell now with this aggro marking and saw it much in this 4ppl UQ: 2/3 mobs always targeting me from the start.
So I put more into HP affixes at start and ended with Rappy back fully packed with HP/PP with slightest atk, but I still targeted, hitted and eventually dying when my invincibility frames aren't working T_T
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