Originally Posted by
Dark Mits
The options we are given when opening a room were supposed to do that (Serious, Laid-back, the other 2 options which I forget what they are), as well as the options given when dropping a party maker (for exp, for rare items, for bosses, and I again forget the 4th option). But these cannot work when they are simply indicators and do not influence who you end up with when opening a room. At the same time, if mpa forming was "locked" according to these preferences, then everyone would flock to the option with the lowest waiting time.
Also, how does one design an automatic group formation system for a PvE game, when even games with skill-measuring systems that have hard math behind them (LoL, Dota 2, Overwatch, and generally any PvP-focused game) have massive complaints about group-forming being broken?
Regarding finding others who play the way you want, that's the entire purpose of Teams. Teams are not just the Tree ATK buff. They're supposed to be communities of people who have common goals or interests. If the Team does not meet your standards, then you move on until you find one you are comfortable with. Also, we have Group chat for the exact same reason, another way to form mini-communities that are not tied to Teams.
Connect With Us