Originally Posted by
ArcaneTechs
do you not play other RPGs or games in general where beating the last boss gives you the most OP weapon in the game? (excluding niche stuff that can make op weapons), its like asking why give this OP weapon to the player for beating the game? dont reward them for finishing. Especially if NG+ is a thing, let the player feel OP, thats the point
in this case with PSO2, its the final raid, massive power creep should be a given regardless if current content calls for it or not. theres still going to be new content to do, especially that new XQ which while doing with Stil, I'm sure most people would want to use Cras instead or Meta gear along with w/e other content people are working on (Endless, etc). people expect big power creeps from Raids like this, why put something thats only for example, 1-5% stronger than Stil out as a final goodbye raid? underwhelming for a series especially with how hard its time gated and currently only one being obtainable whereas Stil is basically obtainable any time (barring people who lack certain weapons for not playing the game or w/e reason they have)
I mean we could look at WoW gear, every expansion just destroys w/e current Meta gear thats out, its what gets the players working toward BiS stuff over and over but Sega decided against that and insisted on the Plus pots instead which personally, dont care but eventually let that gear die, stop buffing it consistently over time because its less incentive for people to bother with the newer gear when they can just not play because they know Sega will buff the old gear anyways
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