Just here to compile some info and tidbits on the quest and boss
Floor rewards
Every -5 stages (so 5/15/25 etc) gives 50SG
Floor 1 : S1 : Offensive intent 2
Floor 10 : S2 : Instant Purpose
Floor 20 : S3 : Skilled Intent
Floor 30 : S4 : raising pursuit
Floor 40 : S5 : Anthesis cultivation
Every filler stage in between those rewards you with 5 weapon passes
Titles
We get a title per class clear.
Legacy Classes : Diamos x10 per title
Successor classes : Emer Fragment x100 per title
Additionally, there is a title reward for every 10 floor clear
Floor 10 : Ability boost +50%
Floor 20 : Special ability pass x 10
Floor 30 : Ability boost +55%
Floor 40 : Special ability pass x 20
Sodam
Similarly to Masquerade, the boss "evolves" as you go up
Floor 1-9 : only Ice + Fire phases, no combined element when his HP goes under 50%. 0% healing reduction
Floor 10-19 : Same but Lightning phase is added. 10% healign reduction now tacked in
Floor 20-29 : Same with Wind phase added. Healing reduction goes to 30%
Floor 30-39 : Now boss gets all phases + the combined elements when his HP drops under 50%. Healing reduction goes up to 40%
Floor 40 : Adds the final raid phase to the fight.
Interestingly enough , while the boss is objectively easier than Masq, the emphasis seems to be put more on timer pressure : while he has very little HP in the first floors, his HP is steadily and very visibly going up with stages (apparently around 66M for floor 20 up to 90M at floor 32 according to swiki, and floor 40 adds its own extra HP on top of the fight)., and he hits harder and harder. While it's still not an issue for now , I suspect this will become one in the last stages.
I'll try to keep this regularly updated(maybe) xD
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