If there's one thing to love about the monster hunter games it is that the monster behaviour isn't predictable in the sense that you don't know when it is going to attack who. The thrill of the moment of when you are 'safe' for a while and then the monster turning to you to blast towards you really adds to the experience.
As a casual or mostly a weaker player i noticed my experience in pso2 to always feel very passive and not too engaging because the ones dealing the most damage always get chased and im just attacking from the sides. This especially with a ranged class like ranger or force.
Do you guys think the game should get rid of damage induced aaggro?
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