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  1. #91

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    PvP in Euro Truck Simulator would be amazing.

  2. #92
    Rappy Hunter Xiriko's Avatar
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    Quote Originally Posted by Maenara View Post
    I would prefer indirect PvP. How about an 8 player quest that's 4 vs 4. Each party in a separate arena with enemies constantly spawning, revives disabled. Killing enemies gives that party points which they can spend to drag the other party down, like summoning a boss, Gel Wulffs, Ignix, infected campship, applying debuffs/status effects, etc., all to the other party/party's arena. Last party standing, or the first party to reach a given amount of points wins.
    I stopped reading this thread after this reply on page 3, totally supporting this kind of idea, tell SEGA to do it.

  3. #93
    Curiously attractive for a fish man Zorafim's Avatar
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    Hi, didn't read the topic. I'm posting anyway.
    People are still asking for pvp? You just need to look to PSO to see why that's a bad idea. Unless the rules are drastically changed for pvp, it just would not be fun.

    That being said, I second Maenara's idea. Competitive pve might be fun. But, considering MMOs (oh shut up it's shorthand) exist for people to take too seriously, it might not actually be fun to try against most players.

  4. #94

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    although playing many online games, i never seen any ammorpg balance at pvp

    pso2 is not even balance at pve
    why ppl have to bother pvp

  5. #95
    Hit the beat, you beat! Vintasticvin's Avatar
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    Quote Originally Posted by Gama View Post
    cant really imagine how battle with fo/hu would go.

    Fo nukes hu before melle range?
    Pso1... Fun times those where specially if you were to play the game normally in battle mode "*cast Rafoie one shots nearby Force* whoops should have given a heads up lol" And thats why Pso "battle" mode can be made fun.

  6. #96

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    There was PVP in PSO1 and in my opinion it was fun and refreshing. I think people shouldbe open to having PVP because its different and would make this gane that more exciting. If it doesn't work and it flops.. oh well but if it works then it'll be great for the game!

  7. #97

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    Quote Originally Posted by hoangsea View Post
    although playing many online games, i never seen any ammorpg balance at pvp

    pso2 is not even balance at pve
    why ppl have to bother pvp
    dragon nest.
    It will blow your mind on how well they executed it.

    check out my website below
    http://frewinhu.weebly.com/

  8. #98

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    Quote Originally Posted by Kondibon View Post
    Those are cool and all but assuming players have a way to break out of being juggled as you suggested, they wouldn't be very practical in a PvP situation simply because a lot of them rely on the fact that enemies can't do anything while being juggled, which would just turn PVP into a "whoever gets the first hit" thing.
    it's called a recatch in midair, predicting your opponent's AE in advance, this is what's done on dragon nest, and it works so damn well.

    And as i stated before, AE's have cool downs and are pp heavy, basically you can't spam it at all, you must carefully choose when to AE out of someone's juggle so that you don't get recatched,

    Another thing is these battles won't be won by split seconds, i would say everyone would have like 10,000 health, while your damage for your heaviest hit would never be over 2k combined (not per hit, total damage from one full PA animation).

    And Dodges would consume a considerable amount of pp. You can still double/spam dodges, but if you do, for example, your second consecutive dodge will take 50% more pp than your first one and so on.
    Last edited by infiniteeverlasting; Mar 3, 2015 at 05:53 PM.

    check out my website below
    http://frewinhu.weebly.com/

  9. #99
    Are you the sickest dude? Lumpen Thingy's Avatar
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    Quote Originally Posted by infiniteeverlasting View Post
    dragon nest.
    It will blow your mind on how well they executed it.
    Ha.ha..ha...ha......hahahahahahahaha dragon nest

  10. #100

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    Quote Originally Posted by infiniteeverlasting View Post
    dragon nest.
    It will blow your mind on how well they executed it.
    lol that game is one of the imbalance pvp game i ever play

    at ss1: acrobat pwn every other class
    at ss2: tempest fk everyone
    ss3: alchemist (don't clearly rmb, the gunner girl with magma hand upgrade able class)

    actually i'm not say that other class are useless, but with the same pvp skills/experience those OP class have much easier way to win against other class

    until this game is dead at kr server due imbalance at pvp, i quit
    after that they sold to an china game company and continue to extend it

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