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  1. #41

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    I'm really interested in gunslashes. As for the Fi builds, how do you manage to consistently stay alive under 25% to get the damage boost?

  2. #42
    ダーク ファルス 【守護者】
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    I'm gaining interest in GS too.

  3. #43

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    AddBullet's power isn't that low, since it can hit double damage in places where striking damage can't. But then again, AimShot can do that too, and it would be silly to use AddBullet on a single target instead
    Known as Niem on Ship 2.
    Spoiler!

  4. #44

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    whats the problem just add bullet everything

    "representative of the church of the add bullet"

  5. #45

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    Quote Originally Posted by GoldenFalcon View Post
    AddBullet's power isn't that low, since it can hit double damage in places where striking damage can't.
    It's still low. Adjusting DPS to take into account headshots...

    Quote Originally Posted by LonelyGaruga View Post
    Striking damage:

    Serpent Air: 1,117/s
    Tri-Impact: 965/s
    Rage Dance: 629.2/s
    Slash Rave: 596.7/s
    Ein Raketen: 522/s
    Regenslag: 290.4/s
    Kreigenslag: 276/s
    Addition Bullet: 166/s
    Thrillsplosion: 0/s
    Aiming Shot: 0/s

    Ranged damage:

    Thrillsplosion: 1,554/s
    Aiming Shot: 1,300/s
    Ein Raketen: 1,044/s
    Slash Rave: 1,016.6/s
    Addition Bullet: 996/s
    Rage Dance: 677.6/s
    Kreigenslag: 552/s
    Regenslag: 475.2/s

    Serpent Air: 0/s
    Tri-Impact: 0/s

    Total damage:

    Slash Rave: 1,613.3/s
    Ein Raketen: 1,566/s
    Thrillsplosion: 1554/s
    Rage Dance: 1,306.8/s
    Aiming Shot: 1,300/s
    Addition Bullet: 1,162/s
    Serpent Air: 1,117/s
    Tri-Impact: 965/s
    Kreigenslag: 828/s
    Regenslag: 765.6/s
    Remove AB's kick, and it only has better DPS than Tri-Impact and the -slag PAs. Still weak. AB's nothing special for getting head shot damage.

    There are a lot of enemies with weak points that apply to all forms of damage anyway.
    Last edited by LonelyGaruga; Feb 5, 2015 at 10:14 PM.

  6. #46
    That one kitsune Triple_S's Avatar
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    Curious if Kreigenslag would be good if it wasn't bugged to shit.

  7. #47

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    It'd do about twice as much damage as it is currently, which would put it on par with Slash Rave in terms of DPS (which is what Kreigenslag is for). Slightly stronger if every bullet was a headshot, slightly weaker otherwise.

    Suffice to say that it would be really good considering its animation is short and has super armor.

  8. #48

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    Quote Originally Posted by LonelyGaruga View Post
    It'd do about twice as much damage as it is currently, which would put it on par with Slash Rave in terms of DPS (which is what Kreigenslag is for). Slightly stronger if every bullet was a headshot, slightly weaker otherwise.
    2-3 of those shots are striking attacks and will not headshot, btw.

    Shigure ship 2. Credit to agarwood for the picture!

  9. #49

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    There this thread, looks like a pretty good place for GS user.
    I'm used to be maining GS as a Hu back on beta, and thinking about picking up GS as my weapon again whenever i play as FiHu since i have laser sitting around on my storage.
    Do you guys have a recommended PA combo?

  10. #50

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    Quote Originally Posted by Maninbluejumpsuit View Post
    2-3 of those shots are striking attacks and will not headshot, btw.
    I took that into account. Half the damage it does is striking, half ranged. Simply doubling the damage it does (which would actually put it at 96% and not 100% of its notation) puts it at DPS equivalent to 1,104 (Slash Rave is 1,105). Counting headshots, Kreigenslag is 1,656 damage/s, while Slash Rave is 1,613.

    Which actually kinda contradicts what I said, Kreigenslag would be completely better in terms of DPS compared to Slash Rave if its damage was fixed. Granted, heavier striking oriented builds would have Slash Rave as superior to Kreigenslag, but if all things were equal, then Kreigenslag just beats it. It even costs less PP (even if only 2)!

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