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  1. #1

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    Hidden move on LU?
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  2. #2

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    Quote Originally Posted by Sizustar View Post
    Hidden move on LU?
    Spoiler!
    asked a few friends about it, its sorta hard to do but they seem to think the combo isn't worth, lower dmg and no gain (or very little). tried it myself and not really feeling it so I'm ignoring it.

    In case you guys want to know how to do it:

    After Brand Extension Enhances final large swing, hold Brand again and then hit WA at the end of shorter Brand.

    Quote Originally Posted by KaizoKage View Post
    Just one question tho, with "Gunslash ability plus" even if I affix my gunslash purely into s-atk, will it be converted into r-atk?
    takes the highest of the 2 stats, so yes


    Quote Originally Posted by mother clusterfck View Post
    As far as current knowledge goes, hos is this build?
    https://bit.ly/3cfkvnd
    -Max Killing Restorate for mobbing
    -Deband Disorder only needs the required SP to get to Shifta Gauge Boost. If you really need to proc a SE, use Lumi Gunni or a Xie weapon
    -Complete Rest only needs maybe one SP, it's almost a useless skill especially if you already have a PP battery not to mention when theres downtime and you built up a lot of Voltage that the return on V. Reset Heal is enough.
    -I'm assuming you don't have SDB for the maxed out Amplified Assist which I already mentioned was something up to the individual to decide how much SP was needed. If you do have SDB, you don't need any SP in that skill at all
    -Slash Rise/Fall is preference
    -Consider All Atk up if you can, doesn't hurt

    Quote Originally Posted by mother clusterfck View Post
    With my pp battery gs complete rest is over 900% pp regen so I didn't bother with any more techs arts pp than necessary to get the damage skills and after 6 sp complete rest drops from 30% to 10% per sp and feels pointless.
    5 SP into Tech Arts PP is fine, however you don't need Complete Rest maxed with a PP battery for reasons already mentioned above.

    Quote Originally Posted by mother clusterfck View Post
    I'm not getting Stay Arts in this tree, are you unable to use Stay Arts without this skill or like Et's ds skip arts it only makes it easier (and more confusing) to use them?
    It's no where confusing to use Stay Arts, you literally just tap the PA or hold it to use its enhanced version. Like using Stay Arts Brand Extension on something thats stationary which for example, Fomel Style uses pretty heavily. I'm sure you can't use Stay Arts without that skill (hence why you have to put a point into it). This skill does not work like Et's Skip Arts either, you just stay stationary and let loose either with the normal short version of the PA or the Enhanced longer version

    Quote Originally Posted by mother clusterfck View Post
    Slash Rise tbh sounds dumb, unless this attack is worth 10pp, is short enough to not interfere with general dps / dodging / repositioning and easy to aim it sounds like it would just get in the way a lot, often enough you lose height because you make a mistake or because the target moves so you have to jump after using a pa, e.g. when using short range attacks on Bayari's head.
    I'm not sure I've been using this skill correctly myself but whenever I lose hang time I just attack jump repeatedly to get the height loss back or just hit the floor and double jump if need be. I myself do not like Slash Fall when the goal is the basically be in the air majority of the time. Again, I mentioned it's preference

    Quote Originally Posted by mother clusterfck View Post
    Voltage Reset Heal and Killing Restorate seem nice to have, maybe but not important at all. I also dunno how useful voltage is for mobs, I'm only lvl 55 and SH mobs die rapidly with Novel Slash but the absurd speed at which Voltage drops to 0 makes me think it's mostly something for EQ style multiple waves of mobs and longer boss fights and not something for weaker bosses or quests where thee is even a 10 second pause between mob waves.
    You're Lv55, get to the actual endgame content to make better use of these skills because these 2 are basically mandatory to have. If you've been running UH fields this week, you'd see easy Voltage build ups and HP/PP recoveries during the downtimes.

    Quote Originally Posted by mother clusterfck View Post
    I don't have many skills yet (only really direct damage buffs) so no voltage buffs but feels like voltage wouldn't even survive the pause between the initial enemies in Chocolate Way 2020 and the enemies after the red barrier is gone, by the time you hit any Kartagot or Goldrahda all your voltage would probably be gone and I don't think in a full mpa you could even get all that much voltage from thew first enemies either cause of the other people.
    Get used to that and you'll realize over time how easy it is to build Voltage up again, it's not exactly a massive deal during mobbing content but more along the lines of it meaning more during bossing. Even during transitional stuff like TPD, it resets plenty of times, just build up again and keep going.

    Quote Originally Posted by mother clusterfck View Post
    Speaking of which, anyone already know how much use voltage is when playing in a full mpa of at least 8 people in UH or at least XH?
    Voltage will ALWAYS be useful, it's literally the mechanic of the class regardless of content
    And how easy / hard is it to keep up shifta and deband?[/QUOTE]
    Last edited by ArcaneTechs; Sep 21, 2020 at 03:25 AM.
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  3. #3

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    Quote Originally Posted by ArcaneTechs View Post
    takes the highest of the 2 stats, so yes
    In that case, Imma make S-atk GS and R-atk units. Thanks for the info

  4. #4

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    Quote Originally Posted by KaizoKage View Post
    In that case, Imma make S-atk GS and R-atk units. Thanks for the info
    thats totally fine, its the exact same situation with Etoile Wand, if you shared that wand with Te, just affix T atk (assuming you're Te/Ph+Fi) otherwise go for S atk (Te/Hu+Et).

    ------------------------------

    EDIT: finally added some gameplay videos and still looking for more as they come. I may have to upload a Phanatical Phantoms video myself which may not be perfect but at least shows general gameplay;

    -DPS Chart/Gameplay Videos added to the DPS Tab
    -Moved the Class overview video to the Weapon Gameplay Tab
    -Added a couple of more questions to the Common Questions tab
    -Slightly edited the sample Skill Tree which is hopefully more rounded for people to use

    As always, anything suggested, missing, could be added, etc let me know
    Last edited by ArcaneTechs; Sep 21, 2020 at 05:27 AM.
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  5. #5

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    Quote Originally Posted by Sizustar View Post
    Hidden move on LU?
    That is done by pressing/holding normal attack during the enhanced PA portion but before the JA circle. It is also possible to do it after a held slash rise/fall. It's sole purpose is to increase voltage gain as it does not increase frame count, give pp, gear, or do any significant damage (notation value of less than 3). Another Example here: https://streamable.com/t6yqso

    Another thing is this thing in regards to baran style. https://streamable.com/f669lv
    This is a perfect guard during PAs and it increases your enhanced PA portion's damage by 5%. And the shield things for baran style also increases the normal attack waves damage by 5%.

    As an aside, I still feel like my dps chart is easier to read. https://docs.google.com/spreadsheets...t?usp=drivesdk
    An enhanced PA is just the first part + the second. And an enhanced combo is just the first part + the second + another second.
    Last edited by Reilet; Sep 24, 2020 at 04:28 PM.

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