It's one thing having to kill a regular enemy a bunch of times in order to get a matter board item drop, but it's another thing having to kill the same boss over and over again just for a single nod on a board.
It's one thing having to kill a regular enemy a bunch of times in order to get a matter board item drop, but it's another thing having to kill the same boss over and over again just for a single nod on a board.
It is a bit unnecessary. But I don't know if this is one if the Matter board improvements SEGA has in store. I definitely would like it myself.
bu-bu-bu-bu-but.
. . . it's my only entertainment when I have nothing else to do. . .
besides, its helpful infact, you can see the boss's attack patterns, behaviors and algorithims and practice it to perfection.
just go steady, not all at once, you'll burn out that way.
I remember the day when I went from MB3 to MB14 because of that all class TMG revolvers.
I do not recommend it.
unless you have something you also want from the matter board that badly.
in the end, since I was that far from the MB, I thought about continuing the story as well.
still haven't finished MB16 cause, LQ stuff.
Not sure if they adjusted the drop rates for bosses again in the EP1 MBs, but I think they're just fine in Ep2, you should need no more than 5-6 kills at worst; most of which can just be done in TA, so its not something you really need to think about.
There used to be a time where you didn't even have that progress meter for each node - the item dropped or it didn't. Anybody who remembers this will also recall just how bad it was to get the drops for Vardha and Quartz on MB6; you probably had a better chance winning the lottery than you did finding those items. If you did find those items, you probably would have cursed the fact that it was luck that could have been better spent finding something else.
When the game came out it took me a month to get a drop from Rockbear. I haven't really touched the matterboard since the whole system is quite dissuasive for myself.
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