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  1. #1

    Default Hope they'll increase the drop rate of matter board items with EP3

    It's one thing having to kill a regular enemy a bunch of times in order to get a matter board item drop, but it's another thing having to kill the same boss over and over again just for a single nod on a board.

  2. #2

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    It is a bit unnecessary. But I don't know if this is one if the Matter board improvements SEGA has in store. I definitely would like it myself.
    Ship 02 - Ur, Player ID: Niare Sky
    75/55 BR/BOdewearl Niare Sky, 54/40 GU/RAmar Davin Carver
    YouTube Channel here - check it out!
    PSO2 Story Playlists: Episode 1 | Episode 2

  3. #3

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    Quote Originally Posted by Stealthcmc1974 View Post
    It is a bit unnecessary. But I don't know if this is one if the Matter board improvements SEGA has in store. I definitely would like it myself.
    Why is it unnecessary?

  4. #4

    Default

    bu-bu-bu-bu-but.

    . . . it's my only entertainment when I have nothing else to do. . .

    besides, its helpful infact, you can see the boss's attack patterns, behaviors and algorithims and practice it to perfection.

  5. #5

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    Quote Originally Posted by WildarmsRE5 View Post
    bu-bu-bu-bu-but.

    . . . it's my only entertainment when I have nothing else to do. . .

    besides, its helpful infact, you can see the boss's attack patterns, behaviors and algorithims and practice it to perfection.
    Ya, but considering that there's like 4 boss nods starting on Matter board 5, it's redundant. If it was 1 boss per board, it would be more acceptable.

  6. #6

    Default

    just go steady, not all at once, you'll burn out that way.

    I remember the day when I went from MB3 to MB14 because of that all class TMG revolvers.

    I do not recommend it.

    unless you have something you also want from the matter board that badly.

    in the end, since I was that far from the MB, I thought about continuing the story as well.

    still haven't finished MB16 cause, LQ stuff.

  7. #7

    Default

    Not sure if they adjusted the drop rates for bosses again in the EP1 MBs, but I think they're just fine in Ep2, you should need no more than 5-6 kills at worst; most of which can just be done in TA, so its not something you really need to think about.

    There used to be a time where you didn't even have that progress meter for each node - the item dropped or it didn't. Anybody who remembers this will also recall just how bad it was to get the drops for Vardha and Quartz on MB6; you probably had a better chance winning the lottery than you did finding those items. If you did find those items, you probably would have cursed the fact that it was luck that could have been better spent finding something else.

  8. #8

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    Nodes that are needed to unlock story in ep1 should be a 100% drop rate now, So, if you're just doing MB to rush through the story you dont have to worry too much about that.
    If you're 100%ing.. then...

    "It looks cool this way, let's stop."

  9. #9

    Default

    When the game came out it took me a month to get a drop from Rockbear. I haven't really touched the matterboard since the whole system is quite dissuasive for myself.

  10. #10

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    Quote Originally Posted by the_importer_ View Post
    Why is it unnecessary?
    Its unnecessary to make me repeatedly kill enemies just for one item. It'll eventually become a guaranteed drop anyhow, so just save time and just give me the item the first time I kill the mob or boss.
    Ship 02 - Ur, Player ID: Niare Sky
    75/55 BR/BOdewearl Niare Sky, 54/40 GU/RAmar Davin Carver
    YouTube Channel here - check it out!
    PSO2 Story Playlists: Episode 1 | Episode 2

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