Yep, my experience as well.
Fuck Gameguard. It ruins everything.
I should note that downsampling works fine in this game as an alternative to straight SSAA (there's a guide for it
here). It'll scale the HUD, of course, but it does reduce aliasing while dramatically improving clarity, and it has no side-effects with regards to in-game effects (even motion blur works correctly, which I can't say for SGSSAA where it tends to break the interpolation effects).
I still use SGSSAA, though, since downsampling causes a
massive performance hit with ambient occlusion (it works on a per-pixel basis, hence, since downsampling dramatically increases the number of pixels on-screen, it
also dramatically increases the number of samples taken by the ambient occlusion shader. SGSSAA does not have this problem since it runs at the native resolution and simply runs more samples per pixel), but if you're not using AO there's no reason to not downsample.
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