the new Gunner skill is useless since Showtime never was good in the first place.
the new Gunner skill is useless since Showtime never was good in the first place.
Luckily you only need lv1 Showtime for the full 30s duration, so you're looking at 8SP for the whole thing.
As in, 0% for 30s, 0-13.5% for 10s, and 15% for 20s.
So like, 6% damage on average? Meh. At least it's not Rapid Shoot.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Ship 2:
Katarin: GUmarl. Lethal precision with a whimsical streak
"Save the day and look good doing it. That's what this job is all about!"
Alessandra: FInewearl. A hyperkinetic, photon-fueled mayhem machine.
"Oho! I actually felt that! You must be pretty strong!."
World it be a reasonable request to let High Time stay active even after Showtime ends considering the JASroll nerf?
Has the JA S roll nerf rolled in with this patch?
Does the PA button mashing still working?
If yes what are the PAs that can be mash PA button for more hits?
ty
infinite fire and messiah time are the big ones
All right guys, now that more of us are hitting 70/70, it's time to ask the hard questions. Like wtf do we do with the 5 extra Hunter SP? Max out Fury Critical or HP Up, Sophie's Choice right there.
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