Well yes that's suck but whatever, at least they fixin things.
Well yes that's suck but whatever, at least they fixin things.
“Even If you’ve only got a 1% chance of winning, but you convince yourself you’re gonna lose, that 1% becomes 0%.” – Lina Inverse
ZZZZZZZ
GOTO SLEEP EVERYONE.. CAUSE MAINT ENDS ON 3.00 JST 20-DEC-2018 ( THURSDAY 3am JST )
Regarding the high 15* damage value, it was solely on Omega Masquerade. You were able to do 2x the damage to him getting ridiculously low clear times. So yeah, that is another thing they are fixing. There was also a bug of players getting messages of Polytanland being active along with other LQs that aren't around right now.
Seems a lot of bugs happened with this update along with that 15* stone issue.
『Founder of the Church of Bah-Rehst』
Yamato launch episode2. Nostalgia nostalgia
Fan Art of my Character & Matoi Defending a City
Spoiler!
One of the following possibilities:
1) They don't playtest their builds (unlikely)
2) They have spaghetti code, the problems of which arise on their live servers and not their closed beta ones (likely)
3) They work on multiple builds at the same time, and they don't keep track on what changes and flags are applied on each one seperately (likely)
As for the long downtime for something so "simple", I can only thing that they entirely recompile their code or something. I mean, in other games like WoW, they wouldn't even need an emergency maintenance for something like this; they'd make the change entirely live. At worst they'd require a player to just relog.
Last edited by Dark Mits; Dec 19, 2018 at 08:02 AM. Reason: I didn't extensively beta test my post before releasing it to the public
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