Are the Trees on the first page up to date ? Would love to recommend these to my Alliance
I last updated them after the first week, I double checked them all to make sure they were filled out but if I missed anything please let me know. for future reference you can check when I last updated it at the bottom of page.
just remember I only updated the main classes on each class tab, you'll have to reference the sub class builds in the uni sub tab but its not like much changed from the Retem update
I don't know how long it's going to take for the skill sim to be updated so I can at least recommend some add on's to the builds I already posted which I will update the class links whenever the sim is updated again. I suggest asking elsewhere if you don't like what I post here.
Gear Tab will be updated when more concrete information comes in. While some stuff is out now, Potentials etc are still loosely floating around & I want to wait on this a bit more before I update this.
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This goes for all the classes:
-If theres something new & it costs 1 SP, feel free to get it if you want
-You can choose to put a balance or max amount of SP in specific skills (i.e. Photon Flare, 21s Active-2min CD vs 15s Active-1min 1/2s CD)
-I think most people have plenty of skill pass resets, use those of course
Hunter
--Grab w/e weapon skills for the weapons you're using
--Massive Hunter Short Cycle
2 or 3 SP, which ever you prefer. It's a big cut down from a 3min CD to a 1min 55s or 1min 30s CD but duration is lower (trade off is you activate it more often)
--Max out Flash Guard if you'd like (it's an extra 5% reduction all the time vs MHs temp reduct)
--Pour w/e you have leftover SP into MH if you want
Fighter
--Grab w/e weapon skills for the weapons you're using
--Limit Break Short Cycle
Mind the dmg increase to you per level on this skill, suggest 3 SP for the balance, 4 if you're okay with 3s less active time w/100% more dmg to you added on.
--Defeat Recovery
10/15 SP should be just fine as maxing out only gives an extra 5%, if you have the extra SP then feel free to max it out then.
Ranger
--Grab w/e weapon skills for the weapons you're using
--Rifle Grenadier Quick Reload
Maxing this out seems fine, doesn't seem to be a massive deficit.
--Launcher Attack Short Charge
3 or 5 SP
--Pour w/e SP you feel like into Bad Condition Resist/Reduce.
Gunner
--Grab w/e weapon skills for the weapons you're using
--Max out Attack PP Recovery
--T Machine Gun Another Arts PP Save
3 or 5 SP, I don't see the real point to this skill with the current game & how the class plays for setting chains off. Maybe I missed something? I personally just threw 1 SP into it.
--Throw any extra SP into Overwhelm if you like
--Continue to ignore Rifle skills on Gu tree
Force
--Grab w/e weapon skills for the weapons you're using
--Photon Flare Short Cycle
3/5 for the balance, 4/5 if you really don't mind -3s.
--Rod Technic PP Well Up
3/3 seems fine, no downside to have active PP recovery while using techs.
--Pour w/e SP you have leftover into PP Conversion or PP Recovery Boost.
Techter
--Grab w/e weapon skills for the weapons you're using
--Weak Element Amplify
10/15 is fine
--Pour w/e leftover SP you have into whatever you feel you need.
Braver
--Grab w/e weapon skills for the weapons you're using
--Resta Effect Amplify
5/10 is fine, max out if you really want the extra heals (if you have enough SP)
--Bow Another PP Save
3/5 seems fine, I'm not familiar with Bow play atm but I think this helps with saving PP on setups.
--Pour w/e leftover SP you have into whatever you feel you need.
Bouncer
--Grab w/e weapon skills for the weapons you're using
--Defeat Amplify
Just max it if you have the SP for it
--Jetsweep Joly Short Recast
I think maxing this is fine as long as long as you're consistent with WA counters
OP is updated, sorry about the long wait. I also wasn't aware all the links broke with the update to the sim.
Updated:
-Universal Sub Class tree
-Current Weapon Meta
-All Class trees
Again, any criticism is welcome with the builds or any mistakes I've made within the post. thanks
Waker tree updated as well as the "Luster" class info which isn't much outside a projected release window of Spring 2023 or later.
Call Again PP Save is missing its other levels in the sim for a total of 5. Max it out in game, in the sim its going to look like 1/5
I believe all tabs and skills trees have been updated, sorry about not getting to this at Stia release. I've been slowly losing interest in NGS and I'm just kind of on & off with the game right now until I see Sega actually care about the game again. If theres anything that needs correcting let me know, thanks
Slayer skill tree will be edited again once the class releases
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