View Poll Results: Did he meet or not meet your expecation?

Voters
128. You may not vote on this poll
  • He messed up and I want Sakai/Kimura back

    2 1.56%
  • Yes, he did, and he should do Ep.4 too

    91 71.09%
  • He can do better

    33 25.78%
  • I play on the Sea/Taiwan version

    2 1.56%
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Results 11 to 20 of 127
  1. #11

    Default

    Quote Originally Posted by Punisher106 View Post
    Really? I heard it was down to 255% from 300%.
    255/300 = 0.85

  2. #12

    Default

    Quote Originally Posted by Sun Sol View Post
    255/300 = 0.85
    I didn't mean overall percentages, I literally meant the amount. :T
    Ship 02

  3. #13

    Default

    but hey, you get to keep your weak bullet loaded.

  4. #14

    Default

    Quote Originally Posted by Daiyousei View Post
    but hey, you get to keep your weak bullet loaded.
    Which is why I don't really consider this a nerf at all. I don't mind sacrificing some of the power in exchange for the utility.

    Also where's the poll option for he did better than I expected?
    Last edited by The_Brimada; Jul 26, 2014 at 06:23 PM.

    Signature by Gama

  5. #15

    Default

    they should adjust the SH boss's to accommodate for the nerfs.
    栄美
    ID: joshirosama

  6. #16

    Default

    Quote Originally Posted by Sun Sol View Post
    I honestly felt WB should have been nerfed to x2, or even x1.5, since I feel it makes bosses die too quickly. A EXP reward boost and boosted drops would compensate for that.
    I've always thought it should replace the target part's natural resistance with whatever their highest weakness already was.

    So putting it on Ragne's leg would make it take the same damage as its core
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  7. #17

    Default

    That would defeat the concept of trying to attack the enemy's weakpoint in the first place, though.

    Here's hoping Ultimate/whatever boss have some kind of resistance to WB and Banish Arrow to prevent a snoozefest.

  8. #18

    Default

    So far (in my opinion) it looks better than it is now. I don't play all the classes, but some of the tree skill position adjustments got me excited

  9. #19

    Default

    I'm holding my opinion for now on the classes.

    Though from how I see it now. COs are actually worth doing and you don't have to run TACOs daily now so it's in a way, easier to make meseta from COs and can do multiple at a time. Which is how it should have been in the first place.

  10. #20

    Default

    Quote Originally Posted by Sun Sol View Post
    That would defeat the concept of trying to attack the enemy's weakpoint in the first place, though.

    Here's hoping Ultimate/whatever boss have some kind of resistance to WB and Banish Arrow to prevent a snoozefest.
    Exactly. It's a quality of life thing for Ranger. Awkward weak points can be repositioned, like Kartargots. I'd add a special clause that makes it always count for WHA, like against Micdahs or other enemies that have absolutely no actual weak points.

    And it'd just be purely for convenience, like blasting Malmoth big fat ass instead of the humpback, or faster part breaking. You wouldn't absolutely require a Ranger in every single party to be effective, but it can still make things easier.

    Edit: Actually, in the case of De Malmoth, changing the body to a 2x multiplier like the face/back would actually be MORE than the old 300% WB since it normally resists damage by 50% (so 1.5x with WB).
    Last edited by UnLucky; Jul 26, 2014 at 07:28 PM.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

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