they should adjust the SH boss's to accommodate for the nerfs.
栄美
ID: joshirosama
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
That would defeat the concept of trying to attack the enemy's weakpoint in the first place, though.
Here's hoping Ultimate/whatever boss have some kind of resistance to WB and Banish Arrow to prevent a snoozefest.
So far (in my opinion) it looks better than it is now. I don't play all the classes, but some of the tree skill position adjustments got me excited
I'm holding my opinion for now on the classes.
Though from how I see it now. COs are actually worth doing and you don't have to run TACOs daily now so it's in a way, easier to make meseta from COs and can do multiple at a time. Which is how it should have been in the first place.
Exactly. It's a quality of life thing for Ranger. Awkward weak points can be repositioned, like Kartargots. I'd add a special clause that makes it always count for WHA, like against Micdahs or other enemies that have absolutely no actual weak points.
And it'd just be purely for convenience, like blasting Malmoth big fat ass instead of the humpback, or faster part breaking. You wouldn't absolutely require a Ranger in every single party to be effective, but it can still make things easier.
Edit: Actually, in the case of De Malmoth, changing the body to a 2x multiplier like the face/back would actually be MORE than the old 300% WB since it normally resists damage by 50% (so 1.5x with WB).
Last edited by UnLucky; Jul 26, 2014 at 07:28 PM.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
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