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  1. #21

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    These trees seem roughly as fair as I could have wanted from Sega. You can pool all of your SP into the damage skills, and then have some spare SP to put into your unique skills of choice. Maybe you want Weak Hit Blast Bonus, or maybe you want traps, or maybe you want some spare bullets - none of those detract from your WB/WHA/SS/etc. skills. That's exactly what I've been broken-recording about for like two years now.

    I haven't given them all super close inspections but from what I tinkered around with, I'm pretty happy with them.

  2. #22

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    Braver is getting a ATK Advance next to Katana Gear? Seems like a new skill box.
    Ship8 : Shyun

  3. #23
    Filler-man!! _(:3」 final_attack's Avatar
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    Thanks for the link on Skill Simulator ... tried some builds ..... But, not sure until the actual descriptions (at max level) are available

    Hmm ....... I'm thinking of using Traps for Ra (a lot of spare points if I'm using Ra solely for Gunner's subclass, I think).

    But, I wonder, how does the trap work? :/ Place them - enemy stepped on it (1 hit) - it disappears? Or it stays on there for limited time, and keep triggering until the hit limits are reached?
    Last edited by final_attack; Jul 29, 2014 at 10:48 AM.
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  4. #24

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    This new skill simulator seems... complicated for me, and ugh... google translate, blegh! wonder if the former skill simulator we use will have the new skill tree feature.

  5. #25

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    Quote Originally Posted by final_attack View Post
    Thanks for the link on Skill Simulator ... tried some builds ..... But, not sure until the actual descriptions (at max level) are available

    Hmm ....... I'm thinking of using Traps for Ra (a lot of spare points if I'm using Ra solely for Gunner's subclass, I think).

    But, I wonder, how does the trap work? :/ Place them - enemy stepped on it (1 hit) - it disappears? Or it stays on there for limited time, and keep triggering until the hit limits are reached?
    I've only ever seen Upper Trap used. It's placed down and has a timer bar over it. It goes off when an enemy steps on it, when the timer runs down, or when you set it off yourself.
    PSO2 Ship 6
    HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x

    Queso - RA/HU

  6. #26
    Rappy Hugger :3 Gama's Avatar
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    are the extra Skill points from co's removed? so he new trees will have 70 points? or 80? i'm confused.
    Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.

  7. #27

  8. #28
    Friends with Ragne-chan! Maenara's Avatar
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    Translator never finishes translating for me.
    Quote Originally Posted by GHNeko View Post
    this is an absolutely disgusting post

    reported.
    Maenara - Level 75 HU/FI/RA/GU/FO/TE/BR/BO

  9. #29

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    Quote Originally Posted by Maenara View Post
    Translator never finishes translating for me.
    same here, it always stuck around 21% and never finish.
    I have to copy pastas skill name manually to google translators, it sucks.

  10. #30

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    Just do it the old fashioned way, then:

    https://translate.google.com/transla...mulator.com%2F
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

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