There are a lot of things in PSO2 that could clearly have been done a lot differently and would have made the game much different. What are your thoughts on that?
Me personally I would have like to see classes have a lot more distinction between playstyles. I mean sure they all use different types of weapons but I would like to see more effort put into that. It gives little variation to what each class does considering most classes follow the same cookie cutter formula. Put up stance, spam photon art/tech, and use basic attack to refill pp.
For example, Ranger could have a lot more traps to work with. It didn't even retain all of its old traps from PSO1. I liked the way the traps were changed from their original god awful way but they're still not up to par later game.
Hunter could be the class that used a plethora of weapons because that's what it's all about. It's designed to be a jack of all trades class, skilled in all but master of none. And this class should honestly have been the only one to use stances.
Force is designed perfectly to fit in this. It uses its own set of techs and the 2 weapons it uses give it great adaptability.
I don't really count the other two classes because they were designed to be hybrids of already existing classes.
Connect With Us