psojohndoe2's Rel'mitos Guide |
Pros: Good MV, tricky ability. Cons: Tricky ability. As you can see from his pros and con, Rel'mitos can be a tricky SC to play as... But play properly, Rel'mitos can easily be the strongest of the Heroside SCs. Rel'mitos ability is that his base TP switches to AP, and back to TP, every single attack. The key to playing Rel'mitos lays in two things: Timing and a perfect mix of physical attacks and technique attacks. For this, it's vital the he's almost constantly equipped with at least two weapons, so you can time your attacks just right. What's good about Rel'mitos is, that once you have the hang of the game, you can make a very good deck, in very little time, that can hold it's own against most decks. |
Example Deck |
Items: Action: Assist: Only one of his Items costs 5 points to set, still allowing you to equip a decent 3 pointer. 9 of the 12 Items have fair AP and TP, allowing Rel'mitos to cast a tech for at least 6-7 damage, then switch for a 6-7 physical attack. On the Action side of things, he's got a little bit of AP boosters, but mainly base techs, and some mid-level techs that have Major Rampage for those pesky 1 point spammers, or a fair chance of freezing them, but your main goal is to be able to dish out 6-7+ dmg, twice a turn. |
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