Guides - Anwserman's Melee FOnewearl Guide



Anwserman's Melee FOnewearl Guide
Preface
First Note: The melee FOnewearl is an extremely tough character to play as, because playing as such a character takes a lot of patience and skill. So, if you've never played PSO before, or never as a force, do NOT play as this character. Only attempt making a melee FOnewearl if

A) you're a glutton for punishment and getting your rear handed to you,
B) you're getting bored with PSO,
C) you're skilled with being a FOrce (many guides on this site emphasize this fact alone),
D) you're willing to play with a difficult, yet rewarding, character.

We'll start on MAGs first, as your material usage is dependant on the mags you raise.

Mags
Note
You'll be needing two mags for this character. Even though the purpose of the FOnewearl is Melee, there will be times where melee isn't going to work out quite well (Vol Opt and VR Dragon ring a bell), so you want two mags. The first mag will be the "Melee Mag", that focuses on POW and DEX, while the second mag will focus on MIND.
Melee Mag
Note: This mag you'll be using for your combat. The power and dex on this mag will max out both ATP and ATA on your character at level 200. Material usage isn't necessary for POW, as the mag will handle it quite fine. The level for DEX on this mag is high, because in Ultimate mode one should worry about their slots being used for elemental resist units instead of units increasing the character's ATA.

50 POW - 50 is the MAXIMUM level that you want on this stat. Trust me, you'll max out your ATP at level 200 with just 50 POW on the mag.
106 DEX - 106 is the MAXIMUM level you want on this stat. Your ATA will max at level 200 with 106 DEX.
DEF and MIND - These two are a toss-up. If you're raising a normal mag, with certain blasts, these two levels will vary so I'm not going to specify any particular levels for either. However, the level of DEF on the mag will alter how many Defense materials you'll be using later on. Look down at the Material Usage in this guide for more information.

Mind Mag
Certain situations you'll be almost worthless with your physical attacks. So, instead of having prolonged, difficult and essentially impossible boss battles with Vol Opt, your teammates and yourself will thank you for switching to a MIND mag and help out with techniques and take on the more traditional role of a support force. Anyway, a change of pace is a good thing.

MIND - Put as many levels on this Mag stat as you possibly can.
DEF, POW and DEX - Ignore these stats completely, and try avoid gaining levels on each of these stats.

Material Usage
Materials
45 Luck Materials - You won't be doing tons of damage as a melee FOnewearl, so every piece of damage you can milk out of a hit helps. So make sure those hits are critical hits.
MAXIMUM 20 Defense Materials - At level 200, you only need 56 DFP points to max out the character's defense... this doesn't include a mag either. To figure out how many Defense Materials you'll need on your character, use this equation below.

(56 - (Defense Points on "Melee Mag")) / 2

If the resultant comes out to xx.5, either raise the DEF on the POW/DEX mag by one point if the mag isn't at level 200, or round the number up.
THE REST Mind Materials - That is right. After feeding the right amount of Luck and Defense materials to your character, finish off with nothing but Mind Materials.

Note: Do not use any Evasion or Power materials, or any other material for that matter unless listed above! The FOnewearl's evasion beats out the HUcast, HUnewearl and HUmar and bested by the HUcaseal by around 50 points! Avoid power materials also, you'll max out your ATP at level 200 if you have a Mag with level 50 POW on it.

Weapons
Percentages
One thing is for sure, you want percents... to milk the most damage out of enemies of couse! For hit, however, it isn't required to have a hit percent on a weapon. Though, my experience with accuracy has proven that having ATA below 220 with weapon equipped won't get you far in Ultimate mode, except maybe Forest...
Selection
Now, what weapons you choose for your FOnewearl might change whether or not your FOnewearl is melee. For Ultimate mode, I'd suggest a Diska with hit and a Bringer's Rifle for sniping enemies... though such weapons might not be available and/or might not fit your definition of melee since they are capable of distance attacks too.

Other members have noted that in addition to using a Diska and a Bringer's Rifle, the FOnewearl can also use...

Twin Chakram, dagger-type weapon. Red Saber, saber-type weapon Madam's Umbrella, a partisan-type weapon Soul Eater, also a Partisan-type weapon

Equipment
No brainer, really. You want the best equipment available, with the right elemental resistances for the stage you're going to playing in. There are so many combinations of gear I won't list any, but getting decent rare items for your level should be your top priority, but don't sweat it if you don't have the best equipment. Just be sure to play smart.
Final Notes
Techniques - This falls under list item "C)" above, but I'll list it anyway. Upgrade your techniques to their max, and ALWAYS make sure that you have Shifta/Deband at all times and make sure anything that moves has Jellen and Zalure casted on it. ALWAYS.
Dedication - You'll get your rump handed to you ASAP, especially if your mags aren't completed and aren't at level 200. You need to be dedicated and to stick with the character; don't expect to fly through the Seabed or Ruins in an hour like you could with a hunter... it just isn't going to happen. Patience is required for the melee FOnewearl.

In conclusion... have fun!

Guide by Anwserman with additions by Nohra