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  1. #1

    Default Damage Formula (from the Japanese Wiki)

    http://pszero.wikiwiki.jp/?%C9%F0%B4%EF#s624e915

    Here's what I got (I'll manipulate the formulas a bit)

    Base Attack = (Character ATP * Shifta Bonus) + (Weapon ATP * [100% + Attribute Bonus] * Soul Element Bonus) + MAG ATP Bonus + Armor Unit ATP Bonus + Set Bonus)

    Notes:

    -For Force Weapons, replace ATP with MST
    -Character ATP is your Base ATP + ATP Materials
    -Shifta Bonus is
    Level 1 (Shifta 1-5): 120%
    Level 2 (Shifta 6-10): 125%
    Level 3 (Shifta 11-15): 130%
    -The value for Soul Element Bonus is (@1/3rd HP)
    Level 1: 110%
    Level 2: 120%
    Level 3: 130%
    Level 4: 140%
    Level 5: 150%
    -If your HP is above 1/3rd then Soul Element Bonus is 100% no matter what level
    -If you do not have the Soul Element, then this is at 100%
    -Attribute Bonus only applies if you target an enemy of the corresponding attribute
    -Set Bonus is from equipping certain pieces of equipment, not bothering to translate that.

    Now for the actual damage

    Damage = [(Base Attack * Attack Modifier) - Defense * Zalure Effect] / 5 * PA Bonus x (100 - Resistance) / 100 * Other Element Bonus

    Notes:

    Attack Modifier
    -1 for Normal Attack
    -1.4 for Heavy Attack
    -1 for Photon Art

    Zalure Effect
    No Zalure: 100%
    Level 1 (1-5): 90%
    Level 2 (6-10): 85%
    Level 3 (11-15): 80%

    PA bonus
    -The ATP or MST modifier of your Photon Art if you're using one
    -If not then this is 100%

    Resistance
    -Enemies resistance to Weapon Attacks?

    Other Element Bonus
    -None: 100%
    -Celebrity
    *Level 1: 110%
    *Level 2: 120%
    *Level 3: 130%
    *Level 4: 140%
    *Level 5: 150%
    -Life and Risk: 150%

    Tech Formula

    http://pszero.wikiwiki.jp/?%A5%C6%A5...A5%AF#e6a42fb1

    Damage = (Character MST * Shifta Bonus + Weapon MST + MAG MST + Total Armor Unit MST + Set Bonus) * Class Bonus * Weapon Bonus * Spell Power * (100 - Resistance * Zalure Effect) / 100 / 5

    -Character MST is your base MST + MST Materials
    -Shifta Bonus is
    Level 1 (Shifta 1-5): 120%
    Level 2 (Shifta 6-10): 125%
    Level 3 (Shifta 11-15): 130%
    -Class Bonus is the natural bonuses that each Class/Race get to certain spells. Set at 100% if there is no bonus
    -Weapon Bonus is the bonus seen on weapons. Set at 100% if there is no bonus
    -Spell Power (see below)
    -Resistance is the Enemy's resistance to that element
    Zalure Effect
    No Zalure: 100%
    Level 1 (1-5): 90%
    Level 2 (6-10): 85%
    Level 3 (11-15): 80%

    Spell Power

    Foie
    -135%
    -136%
    -137%
    -139%
    -140%
    -147%
    -150%
    -152%
    -155%
    -157%
    -170%
    -174%
    -177%
    -181%
    -185%
    *Level 1-5 Foie will cause Combustion Level 2
    *Level 6-10 Foie will cause Combustion Level 3
    *Level 11-15 Foie will cause Combustion Level 4

    RaFoie
    -130%
    -131%
    -132%
    -133%
    -134%
    -140%
    -142%
    -144%
    -146%
    -148%
    -158%
    -161%
    -164%
    -167%
    -170%
    *Rafoie causes Combustion Level 1

    Ice
    Lightning
    Light
    Dark
    Last edited by Paromin; Nov 16, 2009 at 01:52 AM.

  2. #2

    Default

    Oh, so force weapons do deal damage from MST...

    Might be fun using a mind mag on my HUnewearl... slicers are already fun enough. (Got a 6* with level 3 Heart and the Light Seal PA, which paralyzes)
    Coming Soon!

  3. #3

    Default

    So as a ranger, I should be focusing on Power on my mag/spam power mats?

  4. #4

    Default

    Updated for Tech Formula, I'll finish filling in the spells once I've tested them myself.

  5. #5

    Default

    Whoa! vote for sticky or making a guide out of this xD


    If the Flinstones happened before christ...how come they celebrate x-mas?

  6. #6

    Default

    So far I've been testing out most of the different variables and all of them have been checking out.

    So you can theoretically derive enemy elemental resistances (or a good estimate of it) with the formula, once I get the values for the other elemental techniques into the table.

    As for defense, I still can't confirm what that RES is doing in the Attack Damage formula. In any case it's the 2nd unknown variable so it's messing up my attempts at trying to derive defense values.

    Still having trouble finding the memory addresses are for enemy stats and while theoretically I could just watch the ASM code in action, my ASM is rather poor so half of the stuff that goes on I have no idea what's happening.
    Last edited by Paromin; Nov 17, 2009 at 12:10 AM.

  7. #7

    Default

    Quote Originally Posted by Paromin View Post
    As for defense, I still can't confirm what that RES is doing in the Attack Damage formula. In any case it's the 2nd unknown variable so it's messing up my attempts at trying to derive defense values.
    .
    There are resistance stats for physical attacks and gun attacks in this one.

  8. #8
    The World's Strongest CLARK's Avatar
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    Default

    According to this formula and my research, the strongest technique damage would be a FOmarl using Grants (assuming no resistances).

  9. #9

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    Thankfully I trust playing the game more than this formula, and playing the game says Megid is stronger.

  10. #10
    The World's Strongest CLARK's Avatar
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    Default

    Quote Originally Posted by ブルーベリー View Post
    Thankfully I trust playing the game more than this formula, and playing the game says Megid is stronger.
    Even FOmar's Foie is stronger than FOnewearl's Megid. That much I have tested.

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