Originally Posted by
mother clusterfck
After using Brilliant Ilgrants for a while I gotta say it's not very reliable and it can partially miss even at close range because the stars don't fly in anything like a straight line and if the target moves a little one or more stars can miss but the dps is only great if all of the stars hit. E.g. on Rockbear, jumping and being within wand normal range of the head Ilgrants frequently does not hit only the head but also the body with 2-3 stars and when Rockbear moves fast 2-3 stars would miss and try to catch up which is of course very difficult because it's so absurdly slow, on Rockbear solo in a small area they could mostly catch up but on other bosses these stars often miss entirely, when the area is larger, the boss moves more (e.g. Ragne or Chrome or banther) or there are other people around which can take aggro so the boss moves even more and less predictably.
On the other hand no issues with Ragrants because damage is dealt faster, swiki lists Ilgrants at 90 frames but that is incorrect because it ignores how long stars can take to hit the target while ragrants will always deal the damage inside the 90 frame window of its animation.
Ragrants is of course not flawless and can miss in some situations, mainly when the target is small and moves fast but even then the leeway is much more than Ilgrants because Ragrants has medium range and a nice aoe around the lazr. Overall the little bit of higher dps Ilgrants has in optimal situations is not nearly enough to balance out the loss of dps from a couple of the stars frequently missing.
I tested with almost max damage Brilliant Ilgrants / Ragrants.
I'm about to craft Ilgrants for speed again and then compare it to Brilliant Grants for long range use. Sadly even swift Ilgrants has the problem of frequently missing with several stars at any target below mid range which again can happen easily when the target moves a lot.
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