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    Quote Originally Posted by ArcaneTechs View Post
    do you not play other RPGs or games in general where beating the last boss gives you the most OP weapon in the game? (excluding niche stuff that can make op weapons), its like asking why give this OP weapon to the player for beating the game? dont reward them for finishing. Especially if NG+ is a thing, let the player feel OP, thats the point

    in this case with PSO2, its the final raid, massive power creep should be a given regardless if current content calls for it or not. theres still going to be new content to do, especially that new XQ which while doing with Stil, I'm sure most people would want to use Cras instead or Meta gear along with w/e other content people are working on (Endless, etc). people expect big power creeps from Raids like this, why put something thats only for example, 1-5% stronger than Stil out as a final goodbye raid? underwhelming for a series especially with how hard its time gated and currently only one being obtainable whereas Stil is basically obtainable any time (barring people who lack certain weapons for not playing the game or w/e reason they have)

    I mean we could look at WoW gear, every expansion just destroys w/e current Meta gear thats out, its what gets the players working toward BiS stuff over and over but Sega decided against that and insisted on the Plus pots instead which personally, dont care but eventually let that gear die, stop buffing it consistently over time because its less incentive for people to bother with the newer gear when they can just not play because they know Sega will buff the old gear anyways
    Cras IS a massive power increase though. Sure it's not the "this weapon completely obliterates every other one" but it's still the highest creep for a BiS. Just it's not as noticeable due to the increase being in small increments in several instances rather than a "this number is that much bigger". Let's detail it

    Cras with its base stat and base pot is actually on average about 0.5% weaker than Still at full power. Let's remember that Still pot is conditional here, Anyone that claims they never get hit and stay at full all the time probably don't play that much recent content, because as good as you are you still get hit at times, and even though Still regenerates quickly, the loss over time is actually very noticeable. So on a flat line Cras power should already be higher than Still. Then you have to factor the existence of S4, which is actually huge (most striking is Braver getting a literally free Skilled Balance, and Hero getting Calming, everyone else can get either Raising or some really good utility there).
    You then add the friggin 6% for 30 seconds which is on a 30 seconds recast btw. meaning it adds on average 3% to a weapon that's already a few % above Still played on a class that easily avoids damage (reminder that every class aside Hero usually requires some form of facetanking in a lot of situations for DPS upkeep so the average may vary)

    All in all it's an increase of 5-6% on average (not even accounting for Stil variance) (special mention for Braver utterly dunking that and getting a free +10%). Even Austere and Gix jumps weren't nearly as drastic and those were the biggest creeps the game saw.

    As for the outdated gear thing, I think this formula suits PSO2 better, due to the combination of having several weapons per class and the game making it very easy, even encouraging playing at least a few different classes. With the limited supply of stones and considering a lot of them were tied to limited campaigns (exception is Stil but it takes 2 month per Stil so lol). This formula lets new player at least get one class with all 3 weapons being slotted with something ok (getting at least Atra EX and Lib while waiting for Stil) and not have one weapon that's godly and the rest trash, and lets older players get Liberate as the lowest power on their weapons in the case they play several classes.
    Last edited by Zephyrion; Sep 7, 2020 at 06:06 AM.

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