I personally feel like most of the individual weapons have more going on than they ever did in the original personally. I'm not really sure how things being conditional is bad for player agency though, especially with how easy most of the conditions are to fulfill.
There were so many redundant or weak PAs that were hyper specific in their usage. If anything I think having less PAs ADDS depth because you get to be more nuanced about how they're used.
Aslo, if charging a tech is a condition, then every tech in the original was conditional, there was only a handful you'd regularly use uncharged, and those were either with niche builds that became outdated, nerfed, or were support techs you only needed for yourself.