Quote Originally Posted by エリュシオン View Post
It was announced that YSOK had departed SEGA and is working now for MyDearest Inc. on their game; "Brazen Blaze". He was no longer mentioned as the lead Item Director as of the June 2023 credits (roboarks' blog post on it. https://pso2roboarks.jp/ngs/ysok)
Now that you mention the credits, I wasn't sure how true that was when I first heard about it which is why I said he still had to be apart of the team. I haven't been to roboarks site in a long time either. sucks though since the current director is in charge forever at this point.

Quote Originally Posted by エリュシオン View Post
My biggest complain was moving away from dungeon crawling which even if it got repetitive, having the tile set randomize at the very least forced you to be thinking where exits were and find layouts to best ぐるぐる in. PS was rooted in it and moving away from it I think was a big gamble that I personally don't think paid off. I believe they could do something like intermission areas between dungeons like PSU and use that to keep aspects of the open world, gather specific items or resupply and continue forwards or head back. Although I think I'd be the only one who thinks that'd be neat.
You sort of still have this but with Luciel but I agree with you, the rooted game cycle was what made the older games fun, same with PSO2 and those should have remained while having the open world being an option. I don't feel like talking semantics about LQs if someone brings it up, they're not fun to run lol

Quote Originally Posted by エリュシオン View Post
NGS is also in desperate need for new weapon categories. Can you believe the last time we had new weapons to go hunt and find out drop tables from pre-existing enemies was 3,430 days ago? In my opinion moving away from individual weapons to everything being a series kinda made things stale. No more getting a weapon and doing something stupid because of the potential it has creating a unique playstyle. Yes I know most of those were sub-optimal play but I literally made characters to play in unique ways for the fun of it.
This choice as done to simplify the work flow, thats why none of the weapon series have any kind of unique flavor text per weapon or (at least from what I remember) the description of the series itself. We're forever stuck with generic text like "A weapon that's part of the Double Saber Category". idk when or if we'll ever get single weapons based off monster parts or unique weapons with different effects like we did in the old games again, just seems dead at this point for keep everything a part of a series which kinda sucks still. As much as I hate those because they're not optimal, I want those back because of designs they can have.

Quote Originally Posted by エリュシオン View Post
Also NGS' marketing team is really lackluster. There's not much excitement for even big updates because of them just streamline showing everything like a generic update. It's always just "This is what's coming" or something like a short form video on a certain aspect of the update. While being great at just getting to the point, It loses a lot of personality. I miss how often they'd rise hype during early broadcasts, we don't really get stuff like the cinematic preview of major updates. Something like the preview of the last chapter of Ep3 and showing off Double and teasing we would be fighting the Profound Darkness or even the teaser for Mining Base Defense: Demise.

I'm just riding the wave at this point, I'm just going to keep my optimism for the devs to improve the game and make it something worth spending time on.
Do you not remember that stream when Sakai basically called the playerbase a bunch of whiners? (something very similar to that at least) ya, ever since that happened back in like I think 2019? 2020? before NGS, they stuck to this stream format of no more Dev appearances and hosts to talk about the content. and well, this leads back to my complaint (or everyones), whats there to be excited for? another amazing seasonal LQ? more recolors for the SG scratch? re-runs of past scratches? dude we heckin added another Dread/Starless enemy/mob!! Heres a new 10* that you won't get!! New PA/Techs? Nope, you got enough. New Class skills? ya here you go but it won't really change up the class much. New roadmap with nothing exciting to keep you coming back? here you go! all so tiring man