http://phantasystaruniverse.jp/news/update/

GUARDIANS Advanced Style (GAS)
* This is the new name of the character ability customization feature.
* Right as you reach the level cap, all excess EXP you acquire will be converted to advanced EXP (AEXP).
* In missions that have level restrictions, it may be possible to earn AEXP even if you are not capped. For example, if a mission is restricted to LV100 and you are LV168, when you enter the mission, you will be taken down to LV100, but any EXP you ear will be earned as AEXP.
* Once you reach a certain amount of AEXP, it will be converted automatically to advanced points (AP).
* You can use your AP for either type customization or style customization.
* Type and style customization features can be used only in the exclusive missions.
* AP and customization caps are planned to be increased over time.

Type customization
* You can customize your type's abilities by spending AP.
* Each ability has its own level which will increase as you spend AP on them.
* Abilities you can learn vary between the different types.
* The number of abilities that can be learned will be limited between the races. There will be some cases where you will not be able to learn all abilities even if you have the AP to spend on them.
* Hunter, Ranger and Force cannot be customized.
* Type customization points include things such as (but not limited to) increased base ATP, increased critical hit rate, increased PA leveling speed (for weapons of your type's forte), fire TECHNIC strengthening, etc.

Style customization
* You can acquire abilities known as "style" by spending AP.
* Style encompasses "weapon style," "shield style" and "extra style."
* Once you acquire a style type, you can freely change between its options when in a GAS mission without having to spend extra AP.
* Style options are based on your character, not type.
* Each style has its own level which will increase as you spend AP on them.
* If you save up enough AP, you can acquire all styles.
* Style customization options include (but are not limited to) additional stats effect infliction rates with attacks, freeze resistance, trap damage increase, etc.

Interface additions
* A text input history (like what's currently available in chat) will be added to the online status, party name, party comment and conditional search fields.

Conditional missions
* Conditional missions include the following types of restrictions:
- Level cap restriction
- Select weapon category restrictions
- Select item usage restrictions
- Select slot/unit restrictions
- Select TECHNIC restrictions
- SUV weapon/nanoblast restrictions
* For example, if a mission is restricted to LV20, all party members must be at least LV20 to enter. Upon entering, anyone who is above LV20 will be reduced to LV20 for the duration of the mission.
* AEXP is earned in level restricted mission as opposed to normal EXP.
* Restrictions will change between each mission.

GUARDIANS Advanced Missions
* GAMs are a type of conditional mission.
* When a GAM is cleared, players will earn advanced mission points (AMP) instead of normal mission points.
* When you reach a predetermined amount of AMP, your rank (known as a "stage") will increase.
* In GAMs, if all party members are not at or above a certain stage, certain missions cannot be accepted.
* As you reached advanced stages, mission difficulty and restrictions become more strict.
* You can exchange AMP for items, however doing this can decrease your stage if you fall under a certain amount of AMP.
* There is a limit to the amount of AMP you can acquire.

To PS2 users
* As previously reported, new graphics will not be available to PS2 users. Furthermore, the screenshot and text input history functions will not be available to PS2 users, though all other features are planned to be implemented.