More pictures: http://imgur.com/a/swiVH

So, i've finished the Rappies and the Mothmants+Monest. Both were more work than expected, the textures took a lot of time while the modeling itself wasn't a big deal. I kinda need to emulate the old PSO look and find the balance between the old look and "next gen" graphics. I think they all turned out well, maybe things look a bit more western, but i think that's normal since the shaders are more realistic. We use PBE textures btw. I already animated them, maybe i'll post some animated stuff in the next update. Things always look better in motion.

Next up are the Wolves and the Hildebear, which i hopefully have reworked by the end of the month. After that i plan to redo either the Dragon, the Dragon boss-area, the Guild-Counter-Room of Pioneer 2 (for testing/showcase purposes mainly) or something else that happens to be needed for the Forest. If all of the above is done i will start working on the Caves monsters. I will start to rework some MAGs inbetween, in no real order. Our other Artist is working on the forest assets while i focus on organic modeling for now.

We're still looking for people that'd like to contribute. If you think you can help in any way, write /u/Glader_OGS a message about it.
See ya, space cowboys!

Reddit thread link: https://www.reddit.com/r/PSO/comment..._more_edition/