Pretend it's a nintendo wi- wait bad example
Pretend its a console you actually like playing and NOT a tin can!
But no really, I mean stats and play style...
I also like how the cast description in no way hints at their stats or abilities... "They are artificial life" Unless it means they do a good job at being the robot version of everything including techs. But that'd just kill the point of Human being balanced and increase reasons for CAST supremacy.
The last thing I can really think of... Is Accuracy having a strong use in TECHs.
AYY. All you nillas days is numbered.
Gender equality? In my PSO2? No thanks.
Keep them Stag Cutlery male-only, and FOmarls being best with Resta.
Seriously though, I don't view gender differences in this kind of game as being a bad thing, it keeps everything diverse. Give FOcaseals Buffs and melee/guns as staples, and give the FOcasts Debuffs and melee/guns.
Last edited by Kimil Adrayne; Jul 31, 2011 at 02:02 AM.
Caelis - HUbeaseal
Kimil - RAnewm
Endrea - FOcaseal
Ever played a FOmarl?
They're not built for technique damage. In fact, they're the weakest out of all of the Forces in PSO when it comes to it, not just due to the fact that they have the lowest MST out of all of them, but they only get a single offensive technique bonus: +50% to Grants, a single-target technique that's slow to put out its damage, and is only really useful against a relatively small portion of the game's enemies in the first place. Needless to say, people didn't really play FOmarls hoping for technique damage.
They did, however, get range bonuses to Shifta, Deband, Anti and Resta. People played them as almost purely support-oriented characters, who relied on weapons for the majority of their damage. I would say that having someone dedicated to this role is quite nice in a group, and can work out very well. If we can expect stat growth to be similar to how Androids have been in the past (obviously barring the complete lack of MST this time around), then they could end up being a very similar playstyle.
Considering that it's happened before, one could presume it's entirely possible that Android Forces will play most-similarly to FOmarls of yore; likewise, Human Forces may play more like FOmars did, and Newman Forces may get simply amalgamated into something that resembles a cross between their proficiencies in the past. It would make sense, I think.
This is, of course, assuming that they don't do the gender-based thing this time around - which was really done out of necessity for diversity in PSO, but could be solved here. It's still entirely possible (and I would say likely, given the past design decisions behind the series and its abominable spin-offs) that they're still be at least some statistical differences.
ProTip: To damage your credibility, simply call any of the Phantasy Star games "massively-multiplayer."
FOmarl was not terribly powerful in teching, and not terribly strong in melee, but they had so much utility that if I had to choose one FO to team with it would be a FOmarl. They are a perfect example of the idea of 'utility over hard numbers' that I hope PSO2 adopts further.
I hope this game moves more towards utility and collective teamwork and away from individual min-maxing to support soloing.
Just my personal two-cents here though, I think complementary gameplay is what these online games are all about. This is why I'm crossing my fingers for server-side enemy syncing; can't wait to play the team bodyguard/tank.
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