I realize there are plenty of ways to "make" money on this game, but the makers of the game have VERY DELIBERATELY limited the number of ways that any appreciable amount of NEW money is allowed to circulate into the economy.
If too many people decided to try other means for making money (ie. affixing certain units or hunting valuables) in lieu of Time Attacks, the amount of NEW MONEY entering the economy would decrease because of the decreased participation in TA.
I have never once played an MMO in which there was only one reliable way for new money to enter the economy (WoW comes close), nor have I played a game that selected such a niche pocket of quests for the circulation of new money. At least WoW had a large number of quests to choose from, all of which paid fair sums. PSO2 gets FIVE Time Attack quests (poorly designed, at that), and no matter how many characters you have or how many difficulties you subject yourself to per day, there's FIVE QUESTS THAT ARE EXACTLY THE SAME EVERY TIME, that must be played OVER AND OVER AGAIN, to reliably circulate new money into the economy.
Any player who steps back and views this game's economic engine as a whole should be insulted at how "controlling" this is.
Why aren't there any enjoyable ways to bring new money into the economy? Before you remark that you "enjoy" Time Attack, please remember that not everyone enjoys these quests after playing them hundreds of times. I LIKE the randomness of Free Field maps, but the game severely "punishes" the general economy of the game by not allowing money to be created during normal play!
"You spent that two hours just questing for fun? Congrats, you made like 70K Meseta. You should have been spending that time working on Time Attacks!"
What a sad state of affairs. It seems like Sega is afraid everyone will quit the game if they allowed other outlets for the generation of new wealth.
I feel helpless. Nobody of any importance is going to read this or change anything.
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