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  1. #41

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    most people refuse to listen when it comes to fury stance theres people who absolutely hate it and people who absolutely love it

    but heres a fact without Fury stance Hunter would be pretty much useless when using hunter weapons
    you take out fury stance you hurt Fighter hunter and braver gets hurt abit
    while gunner can do damage just fine with a Ranger sub it doesn't need fury stance but it's in the game and they can use it so i won't argue with peoples preferences

    now removal of stances all together as is right now would be a bad thing but what they could do is make stances specific to the classes they wanted them to work together with as in fury stance would only work for HU or Fi average stance would only work for BR bouncer

    this would get alot of Br Hu mad and alot of Gu Hu mad but it would eliminate the arguments about hunter sub over powering GU and BR
    to live you must kill something for food whether it be a plant or an animal all life depends on the cycle of death.
    "Life is a fleeting dream but Death is eternal"

  2. #42

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    Where is the source of this news?
    Last edited by Agitated_AT; Jun 18, 2014 at 02:57 AM.

  3. #43
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    Quote Originally Posted by Miyuki_Kamiko View Post
    most people refuse to listen when it comes to fury stance theres people who absolutely hate it and people who absolutely love it

    but heres a fact without Fury stance Hunter would be pretty much useless when using hunter weapons
    you take out fury stance you hurt Fighter hunter and braver gets hurt abit
    while gunner can do damage just fine with a Ranger sub it doesn't need fury stance but it's in the game and they can use it so i won't argue with peoples preferences

    now removal of stances all together as is right now would be a bad thing but what they could do is make stances specific to the classes they wanted them to work together with as in fury stance would only work for HU or Fi average stance would only work for BR bouncer

    this would get alot of Br Hu mad and alot of Gu Hu mad but it would eliminate the arguments about hunter sub over powering GU and BR
    I'm against the idea of completely removing stances as well but you should know that most people who want thigns like this nerfed also want the classes like hunter and fighter buffed so they don't RELY on the stances. A lot of the problems with Hunter don't even have to do with damage, they have to do with how slow the class is.

  4. #44

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    Hunter weapons should be as slow as they are (with exception of slide shaker and other cyclone, those two PAs need a speed increase badly). It's just a lot of PAs need more weight behind these slow attacks.
    The real problem with Hunter is how it can't get much access to its passive defensive skills. Glass cannon and hunter are not meant to be with how some of those PAs are designed, and if it tried to ever get out of being a glass cannon you start losing damage. In reality, all the block and dodge cancelling (if the PA even allows it, mind you) you'll have to do to avoid getting one/two-shot is losing damage as well. You can hardly ever take advantage of the hyper armor hunter weapons generally gives you without getting put into near critical or outright dying. Excessive dodging belongs to fighter and soon bouncer, not hunter. Hunter is supposed to be trading blows whenever they see it's fit to do so, which should be more cases than right now.

  5. #45
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Xaelouse View Post
    Hunter weapons should be as slow as they are (with exception of slide shaker and other cyclone, those two PAs need a speed increase badly). It's just a lot of PAs need more weight behind these slow attacks.
    The real problem with Hunter is how it can't get much access to its passive defensive skills. Glass cannon and hunter are not meant to be with how some of those PAs are designed, and if it tried to ever get out of being a glass cannon you start losing damage. In reality, all the block and dodge cancelling (if the PA even allows it, mind you) you'll have to do to avoid getting one/two-shot is losing damage as well. You can hardly ever take advantage of the hyper armor hunter weapons generally gives you without getting put into near critical or outright dying. Excessive dodging belongs to fighter and soon bouncer, not hunter. Hunter is supposed to be trading blows whenever they see it's fit to do so, which should be more cases than right now.
    The problem isn't just that they're slow, but that by the time they get to anything it either moves or gets killed by another player. Their actual damage is actually really good if you can maintain it. And then there's the fact that "slow" doesn't just mean animations. Look at sword, it's terrible without gear, the new skill helps a bit but you still have to hit stuff which can be impossible with only one good approach... that only has a good range when you already have gear built up. they have to spend too much time warming up at the start of a fight and if some thing happens (like the boss or whatever gets into a position you can hit it) then you start losing gear on sword, which as far as I can tell is meant to be hunter's bossing weapon. I don't dissagree with what you're saying, but that's a whole seperate problem.

  6. #46

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    hunter suffers from all 3 weapons
    wired lance tries to control enemies by weak grabs that don't work on most bosses
    partisan im not sure on never used it cause it doesn't interest me but my guess is low damage output
    sword suffers from leaving itself open with it's useful PAs as in your generally going to die using them
    it's speed isn't the issue it's the problem that the weapons can't do what they were designed to do

    overend they A need to either make the first 2 non cancelable hits useful or they need to remove those first 2 hits and just have it being a charged super slash that does those last 3 hits which would be more effective
    cause overend is a ripoff of FF8 blasting zone from squall anyways
    to live you must kill something for food whether it be a plant or an animal all life depends on the cycle of death.
    "Life is a fleeting dream but Death is eternal"

  7. #47

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    Overall, Overend aint really a bad PA but it is behind its time and sword don't really get any upgrade to their PA, a fix for overend might be to just improve its damage output once again since the last buff it got was negligible. As for sword itself, maybe implementing a knockdown effect for mob on the 3rd swing and chances to cause disrupt/stun to boss might help improve its usefulness while keeping its speed.

    Partisan on the other hand would need a rework on all of its PA and to boost the speed and number of hits it can accomplish since out of all the HU weapons, it is the one with the least offense and doesn't help that it can't really be use for guarding. Making partisan faster, hitting harder and maybe increase the range of its attack so it can hit more mobs at once might give it a feel of risk vs reward.

    As for Wired Lance, it might need a pa that can be use to handle bosses and also give it better crowd control ability so it wont be left out.

  8. #48

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    Quote Originally Posted by Agitated_AT View Post
    Where is the source of this news?

    What are you asking???
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  9. #49

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    Quote Originally Posted by Sizustar View Post
    What are you asking???
    Where can I read this Yu Suganuma is in charge of ep3 and balancing? There's no link in the OP.

  10. #50

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    Quote Originally Posted by Agitated_AT View Post
    Where can I read this Yu Suganuma is in charge of ep3 and balancing? There's no link in the OP.
    Watch the Live broadcast?
    It was announced there.
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