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  1. #2461

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    Quote Originally Posted by Raid_Hirsh View Post
    Yeah, it's pretty amazing how much more safer you are using Chaos Riser in the air opposed to using it on the ground.

    With that being said, I'm practically addicted to (Double Saber) Fighters at this point. I'm simply having a blast using a wide array of DS Photon Arts for mobbing/bossing.



    Wow, I actually never thought of using the [Acro Effect -> Chaos Riser] combo!

    Time to go mess around with that whenever I get some free time today~
    Acro>Chaos>illusion or Acro>chaos>dunk>chaos>illusion (if you have enough PP)
    this is realy fun, you can combinate any 6 PA, for your situation
    Last edited by FireswordRus; Feb 22, 2015 at 05:51 PM.

  2. #2462

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    Any opinions on Saika Hyouri? How does it stack up compared to other TD's?

  3. #2463
    ダーク ファルス 【守護者】
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    It's better for Crit builds.

  4. #2464
    Aurora Master Raid_Hirsh's Avatar
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    I was watching some random YouTube videos of FI/HU, and I came across a really interesting video that incorporates the use of Deadly Circle.

    Check out the video (from 紅葉TaNaKa) below:

    https://www.youtube.com/watch?v=kXUaOzUOGyc

    If I recall correctly, based on Walkure's DPS chart, Deadly Circle ranks relatively high within the list of PAs for Double Sabers.

    If that's that case, then I'll start placing that PA in my weapon palette.
    BraverBoyZ5 (Ship 02: Ur)

    Main Class: Lv. 80 Techer
    Sub Class: Lv. 80 Braver

    Other Classes: Lv. 75 Hunter, Fighter, Ranger, Gunner, Force, Bouncer, and Summoner.

  5. #2465

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    Quote Originally Posted by Raid_Hirsh View Post
    I was watching some random YouTube videos of FI/HU, and I came across a really interesting video that incorporates the use of Deadly Circle.

    Check out the video (from 紅葉TaNaKa) below:

    https://www.youtube.com/watch?v=kXUaOzUOGyc

    If I recall correctly, based on Walkure's DPS chart, Deadly Circle ranks relatively high within the list of PAs for Double Sabers.

    If that's that case, then I'll start placing that PA in my weapon palette.
    it's only matter at hitting multi target
    that's why he chose those bosses with multi target parts to demo
    the dmg output per hit still too awful to use at other boss and sounds more stupid at mobs where chaos riser > tornado > rave works much better

    this is not enough to put it on the pallete unless sega do something about it
    Last edited by hoangsea; Feb 27, 2015 at 12:37 AM.

  6. #2466
    Keeper of Precepts Hrith's Avatar
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    Cool, but still not amazing. Deadly Circle remains one of the few PAs that needs to be fixed, one way or another =/

  7. #2467
    Aurora Master Raid_Hirsh's Avatar
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    Interesting remarks, coming from you two.

    If Deadly Circle where to be adjusted, what changes would you like to see (aside from its situational usage)?
    BraverBoyZ5 (Ship 02: Ur)

    Main Class: Lv. 80 Techer
    Sub Class: Lv. 80 Braver

    Other Classes: Lv. 75 Hunter, Fighter, Ranger, Gunner, Force, Bouncer, and Summoner.

  8. #2468

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    Deadly Circle feels really slow to me. I'd make it twice as fast.
    Maybe give it a slight Zondeel effect? That might be a little too much.

    It also shouldn't be a charge attack.
    I'd imagine SEGA has a team dedicated to brainstorming ways to ruin everything.
    "How can we ruin this close range AOE attack? I know, give it a long-ass charge time!"

  9. #2469
    Aurora Master Raid_Hirsh's Avatar
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    Hmmm, I personally didn't mind the speed for Deadly Circle, then again, I would welcome any adjustments that would allow the PA to perform faster.

    Moreover, I concur that providing any form of Zondeel would be a bit too much, given how silly Lv.3 Chaos Riser already is (especially with a Meteor Cudgel).

    Lastly, I wholeheartedly agree that Deadly Circle shouldn't even be a charge skill to begin with. Given the awkward attack properties and nature of the skill, charging it to reach its full potential makes it less desirable to use, overall.
    BraverBoyZ5 (Ship 02: Ur)

    Main Class: Lv. 80 Techer
    Sub Class: Lv. 80 Braver

    Other Classes: Lv. 75 Hunter, Fighter, Ranger, Gunner, Force, Bouncer, and Summoner.

  10. #2470

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    the problem of deadly circle ?

    - too low dmg/pp compare to other charge PA
    - long animation
    - against mobs it's too slow when chaos riser is much better
    - against boss it's only work with multi parts bosses and the dmg is not even that great tho

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