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Α Ε Ε EΙ Ι ΖΙΖΐ I
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A "A β@ ΐI IΘI@ΗI EIΙI Κ€ I€@ I € I€ΐ I€ I €@ I€ I €ΐ I€ I €@ I€ I €ΐ I€ I €@ I € I€ΐ I @ δ ΐ δ@ ΐδ ΐ δΐ ΐδ ΐ δ@ ΐδ ΐ δΐ ΐδ ΐ δ@ ΐδ ΐ *δΐ ΐ*δ ΐ ‘I Α ’@ I‘€@ I ’ @ E Ai PetDogA Mode Appear Escape Die Peace Attack
AttackObject Escort Patrol SearchCollision Sight_01
Collision Shape Sphere Radius B Offset X Y Z Type Sight Active RaidRule Close *@ Settings HpEvent OnHp0per FarRange pA
NearRange PET_FOLLOW PET_FREE ?
PET_SHOCK @ GetParentDist CalcPetMode Approach RuleSearch
RuleAlert RuleBattle RuleAfterKick Turn OnAppear OnDebug GetWaitTime GetCoolTime OnOrder
SUMMONER_PA1
SUMMONER_PA2
SUMMONER_PA3
SUMMONER_PA4
SUMMONER_PA5
Wandering
FollowParent
AttackNormal AutoAttack AtkN1 AtkN2 AtkN3
AtkPa5Return DebugFunction Test_Pa5 4 : E F@ΐ \ @@ Ν
Ξ
MBEΒ FΑ] ^ Ai GetParentPosition GetPosition math sqrt > ] 6 Ε Ζ@ΐ A άΪ@ Ε ΖΐΐΖ Α Α@AA@ E FΑ \ Ε ΖΑΐΖΑΐΐ Ε ΖΑΐΖΑ ΐ@@@ ΐ Β@ΖΑA Β@ΖA B@ ΐB ή Ai GetVariable petmode PetDogA PET_FOLLOW GetParentDist TargetDistanceXZ PET_FREE SetVariable ` e E FBΐ \ X@ B Ε Ζΐ @ άBΕ ΖΒΐ @ ΐ @ ΐάB Ai TargetDistanceXZ SetDash Approach m z 2
@@ΐ Ε Ζΐΐ ά@ AΕ Ζ@Α @ ά@ ΐAΕ Ζ@Α @ ά@ @@B@Ε Ζ@Α @ ά@ Ε ΖΐΒ @ Β ά@@Ε Ζ@Α @ A ά@ Ai GetVariable env.appear EndMode unique Do
AppearBar jump AppearJump quick
AppearAttack Attack Kick Appear } "
@@@ΐ Α A Ε Ζ@ΐΖ@Αΐ ΐΕ Ζ@ΐΖΑΐ ΐΕ ΖΐΑ @ Α ά@Ε ΖΐΑ @ ΑA ά@
Ai PetDogA CalcPetMode A
PET_SHOCK PET_FOLLOW AddSubState
FollowParent
Wandering *
@@ΐ Ε Ζΐΐά A AA@ Α A AA@ Α ΐA AA@ Α A AA@ A Ε ΖΒΖΑΒA AA@ Α A AC@ Ε ΖΓ @ ΐ άΪA @Ε ΖAΐ A άΪA Α BA@ ΜΒΓB Ε ΖAΐ A άΪA Α ΐ B A B ΒD@ Ε ΖΕ @ ά B BA@ Α B BBE@ ΑΒ E FΒFΖ@ ΐE FΒFΒΒ@ΐE FBΖ ΐ A \BE FBΖ ΐ AΓ \B Ai GetVariable rule GetTotalDeltaTime SetVariable cool back petmode PetDogA PET_FOLLOW
unpasablecnt GetParentPosition IsLinePassable ? ΘB print tranport to parent
Transport
ToVector3 CalcPetMode πA *@
PET_SHOCK AddSubState
FollowParent
AttackNormal ° Ε V
@@ΐ Ε Ζΐ ά @ ΐ@
A@ Ε ΖAΑ @ Α Γ ά
Bΐ E FCΒΐ \
BΑΓ ΑC B B
Cΐ E FΒΓ Α \B DADΐ ΐ DD@ Ε ΖΒΒ A άB E FΔFBΔ Β AΓ A @ E@ A ΑΑ A Ai
HasTarget TargetDistanceXZ B GetPosition & GetTargetRandomPositionFromEnemyPoint *@ pA Move
ToVector3 GetRandomF @ @@ Wait ? PetDogA FarRange Approach A SetVariable rule Θ φ Ζ Ε Ζ@ΐ ά @@ E FΑΐ \
Aΐ B Ε ΖΑΖΑΑ @ άAΪ @Ε ΖΑΖΒΞAΒ Ε ΖΒ AΒ άA 'Ε ΖAΓ ά Γ@Ε ΖΑΖΑΓ @
DΑB Α B Β Δ άA !Ε ΖΕ AB ά E@ Ε ΖΑΖΒΕ E FΔ Α \ά B @Ζΐ B@ B ΜFB AΒF B@ B Α B BG@ Α B ΐΗΐ BG@ Α B BG@ ΑB B ΐC@ B@ B Α B BG@ Α BΐΗΐ BG@ Α B
BG@ ΑB B AΒFBD AΒC@ Ε ΖΔC A ά E FΑFΓΖNΓΘ Β AΔ B @ B@ Β ΑB B $ Ai
HasTarget TargetDistanceXZ GetToTargetDegreeXZ GetVariable back PetDogA Turn FarRange ? SetVariable rule IsTargetLinePassable Approach GetRandomF @ *@ A
GetRandom ΘB Wait GetWaitTime ? πA ?
NearRange @@ Do StepBack pA StepLeft
StepRight Laugh ΐ? ω X A@@ E Fΐ \
Α@ Ε ΖΑ AB ά AΒA@ B ABBBY@ Β B@ Β Α B AB B@ Β ΑB B B@ B ΐ B C@ ΑΒ B D@ Ε ΖΑΖBΔ E FΔΓ Α \ά B BE@ Α B Ai
HasTarget TargetDistanceXZ GetTotalDeltaTime GetVariable cool PetDogA Turn
NearRange @ SetVariable rule ? @@ Attack Kick Wait GetWaitTime GetRandomF ? Do
StepFront 0
@@ΐ Ε Ζΐ ά Α@A@ A AA E FΑFΑΑFΒ AB@ ΑΑ A @ AB@ Α A @Γ C@ ΑΑ A Ai
HasTarget TargetDistanceXZ PetDogA Turn GetQuestEnemyActionLevel Common ActionLevel Advance SetVariable rule @ ? @@ Attack Scratch * 9
@@ΐ Ε Ζΐΐ A ΑA ά@Ε ΖΑ @
ΑABΐ B ά@ BΕ Ζΐΐ AΑ ΑA ά@Ε ΖΑ @
ΑABΐ B ά@ @X @ @C@Ε ΖΓ @ ά@ Ai GetToTargetDegreeXZ ΄B
RotateAdjust TurnJumpRight
Χ£> Wait PetDogA GetWaitTime > ΄Β
TurnJumpLeft 4B 4Β Rotate . 0 3 5 < ?
Α@ @ print OnHp0per B K Ε Ζ@ΐά @Α@A @ @Α Ai GetQuestEnemyActionLevel Common ActionLevel Advance ΝΜL> M V A
@ @ Ε@ ΖΐΐΖ ΑΖ@Αΐ @ A A ^ A Ai GetQuestEnemyActionLevel Common ActionLevel Advance `@ Y \ A@@ Α A Ai Do AtkPa1 ] ` A@@ Α A Ai Do AtkPa2 a d A@@ Α A Ai Do AtkPa3 e h A@@ Α A Ai Do AtkPa4 i m A@@ Α A Α@@ Α B A Ai Do AtkPa5Begin AddSubState
AtkPa5Return p y = A@@ Ε Ζΐ @ ΑΒ ά
BAΐ B
Aΐ E FΓΑΐ \
BΑC ΑΓ B B
Cΐ E FΒC Α \B
CΑΒ Γ D
BDΐ A B Ai GetPosition & GetTargetRandomPositionFromEnemyPoint *@ pA SetDash Move
ToVector3 GetRandomF @ @@ Wait ?
GetRandom ΘB *A Do Grooming | ) A@@ Ε ΖΐΖΑΐ ά ΐ Xΐ B AE FΒΑ ΐ \BE FΒ ΐ CB@ ΐ E FΒ ΑΓ \ Β \B
Ai GetParentPosition PetDogA GetParentDist @ A @ SetDash Move
ToVector3 GetRandomF @@ ? £ , A@@ E FΑΐ\
AAAΐ E FΑFΒΑ \ ΑB AΓ ΑC Α C@ B ΒC@ Α B BD@ Α Γ B Ai GetVariable rule GetTotalDeltaTime Common BattleClaim PetDogA GetCoolTime pA ΐ?ΝΜL>ΝΜΜ> @@ `@ SetDash Do Approach AddSubState AutoAttack ¦ Ή A A@@ @@AΑ ΐΐ@
Aΐ AΒ B A
Aΐ AΒ A
Aΐ AΒ Β A Β
ABΐ A A ΐΐΒ
ABΐ A A @Γ
ABΐ A A @
ABΐ AΒ A Ai TargetPointDistance @ AddSubState AtkN1 AtkN2 AtkN3 ? Do AtkPa1 @ AtkPa2 @@ AtkPa3 AtkPa4 Ό Α
A@@ @@E FΑΐ ΐ \A Ai TargetPointDistance @ LockAttack AtkN1 Γ Θ
A@@ @@E FΑΐ ΐ \A Ai TargetPointDistance @ LockAttack AtkN2 Κ Ο
A@@ @@E FΑΐ ΐ \A Ai TargetPointDistance @ LockAttack AtkN3 Ρ Ϊ " A@@ Ε ΖΐΖΑΐ ά A BA@ Ε ΖΑ @ ά B ΒA@ Α B BB@ B
Ai GetParentPosition PetDogA GetParentDist @ LockTargetPoint
ToVector3 Attack
AtkPa5Return UnlockTargetPoint γ ζ
@@ΐ A @
ΐ@ΐ A A @ Ai Do AtkPa5Begin AddSubState
AtkPa5Return
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